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authorFelix Kuehling <[email protected]>2005-03-06 03:52:01 +0000
committerFelix Kuehling <[email protected]>2005-03-06 03:52:01 +0000
commit9d05d3dd308c4655673a710d0c10f09cac9c0d83 (patch)
treefe5bf551e5f95dd5210bd2b2b455d84310a0dbdd /docs/index.html
parente6aa21156ace5bea0a8bcc8c58aceacb748e2627 (diff)
Don't synchronize after each frame. Allow the GPU to be one frame
ahead of the CPU for more parallelism of CPU and GPU. Unfortunately there seems to be some broken hardware (like my ProSavageDDR) on which status register updates are delayed sometimes. This leads to very jerky animation if the hardware can buffer more than the current frame. A new option "sync_frames" can be used as a remedy on such broken hardware.
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