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authorMathias Fröhlich <[email protected]>2011-02-27 07:11:27 +0100
committerHenri Verbeet <[email protected]>2011-03-13 17:25:16 +0100
commit0a6f09a76a416b8672e149c520aa5bef33174223 (patch)
tree57fa7fac32945ab2757ac48e658f6c81425329dd /docs/index.html
parent629bc76b75c6e35ecbbb7a6716b5f25f13ef34e6 (diff)
r600g: Only update DB_SHADER_CONTROL once in r600_pipe_shader_ps().
Avoid setting the same gpu register several times in a r600_pipe_state. Compute the final value of the register and set that one time. This avoids some overhead in r600_context_pipe_state_set(). Signed-off-by: Mathias Fröhlich <[email protected]> Signed-off-by: Henri Verbeet <[email protected]>
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