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authorJason Ekstrand <[email protected]>2017-01-21 03:50:42 -0800
committerKenneth Graunke <[email protected]>2017-02-06 17:40:14 -0800
commitf3c068c5c89c8c3dce257ecc2b640f375d3f4836 (patch)
tree44013268b9880123216038c15076a013f255ff7a /docs/helpwanted.html
parent89ad7f1be6a607b33ffb388516b5d0547b491c33 (diff)
i965: Use a better guardband calculation.
(Patch co-authored by Jason and Ken.) We scaled the guardband based on the viewport size, but failed to take into account the translation portion of the viewport transform. This meant the guardband was always centered around the origin. We want it to be centered around the screen-space drawing area, which is the intersection of the viewport and the render target. At best, getting this wrong would reduce the guardband's effectiveness in some cases. At worst, it might break things - objects outside of the guardband are trivially rejected, so getting the guardband in the wrong place and leaving guardband clipping enabled could cause problems. v2: drop clamping of positive maximums. Cc: "17.0" <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
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