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authorChris Forbes <[email protected]>2014-04-21 15:45:32 +1200
committerChris Forbes <[email protected]>2014-04-22 09:07:05 +1200
commit0dfa6e7cf5a1f5207b32140f48cd3870db8a189b (patch)
tree071d838554b96d301d22aa95abc2c5e9f314357b /docs/helpwanted.html
parent0a0075666c7132cf284769802332017db42d42ed (diff)
glsl: Only allow `invariant` on shader in/out between stages.
Previously this was special-cased for VS and FS; it never got updated when geometry shaders came along. Generalize using is_varying_var() so this won't be broken again with tessellation. Note that there are two copies of the logic for `invariant`: It can be present as part of a new declaration, and also as a redeclaration of an existing variable or block member. Fixes the four new piglits: spec/glsl-1.50/compiler/invariant-qualifier-*.geom Note for stable: This won't quite pick cleanly due to whitespace and state->target -> state->stage renames. Should be straightforward adjustments though. Cc: "10.0 10.1" <[email protected]> Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
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