diff options
author | Brian Paul <[email protected]> | 2003-03-08 17:38:57 +0000 |
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committer | Brian Paul <[email protected]> | 2003-03-08 17:38:57 +0000 |
commit | 0b27aceae2464db3dd149cf4fd667e353a655c5e (patch) | |
tree | a8df88dd0893e04a6fe4f125ddd361a1bde9d7ae /docs/helpwanted.html | |
parent | dc32636cfd38916ad7b2150e10765026dbb64ce5 (diff) |
Documentation/website overhaul. The website content and doc/ directory
are now merged and are one and the same.
Diffstat (limited to 'docs/helpwanted.html')
-rw-r--r-- | docs/helpwanted.html | 62 |
1 files changed, 62 insertions, 0 deletions
diff --git a/docs/helpwanted.html b/docs/helpwanted.html new file mode 100644 index 00000000000..b9434d0c034 --- /dev/null +++ b/docs/helpwanted.html @@ -0,0 +1,62 @@ +<HTML> + +<TITLE>Help Wanted</TITLE> + +<BODY text="#000000" bgcolor="#55bbff" link="#111188"> + +<H1>Help Wanted</H1> + +<p> +We can always use more help with the Mesa project. Here are some +specific areas. If you think you can help out, post to the mesa3d-dev +mailing list. +</p> + +<ul> +<li>Windows 98/NT build/driver maintenance and testing (Karl Schultz has been + doing a great job of this lately) +<li>DOS/DJGPP build/driver maintenance and testing +<li>GGI driver/build maintenance and testing +<li>GNU autoconfig/libtool maintenance (esp. on non-Linux systems) +<li>x86, SSE, 3DNow! and SPARC assembly language programming +<li>Implement WGL font functions in the WGL interface code +<li>Implement off-screen bitmap rendering support in the WGL interface code +<li>Help with writing/testing the new NV_fragment_program extension code +<li>Implement the ARB_vertex/fragment extensions +<li>Download/compile/test Mesa and report any bugs found +</ul> + + +<p> +If you want to help with Mesa, first join the Mesa developer's +mailing list. Then post a message explaining what you might like +to help with. The Mesa web page has a list of a few work items +which you may consider. +</p> + +</p> +Anyone is welcome to contribute code to the Mesa project, provided you +agree to the copyright terms of the relevant code. See the COPYRIGHT +file. +</p> + +<p> +Unfortunately, all the easy work in Mesa was done years ago. Nowadays, the +work is rather complicated and not suited to beginners. +</p> + +<p> +If you're contribution code to the Mesa library itself: +<p> +<ol> +<li>Try to write clean code (uniform indentation, comments, meaningful + identifiers, etc). It must be readable and maintainable! + +<li>Test your code. On several occations I've incorporated code from + users which later turned out to have bugs. Now, I'm pretty hesitant + to use code which doesn't look good. +</ol> + + +</BODY> +</HTML> |