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authorBrian Paul <[email protected]>2005-02-10 15:18:26 +0000
committerBrian Paul <[email protected]>2005-02-10 15:18:26 +0000
commitf901072afb4a48995e9e7c5a37d0c5704e55267c (patch)
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<H1>Help Wanted</H1>
<p>
-We can always use more help with the Mesa project. Here are some
-specific areas. If you think you can help out, post to the mesa3d-dev
-mailing list.
+We can always use more help with the Mesa project.
+Here are some specific ideas and areas where help would be appreciated:
</p>
-<ul>
-<li>Windows 98/NT build/driver maintenance and testing (Karl Schultz has been
- doing a great job of this lately)
-<li>DOS/DJGPP build/driver maintenance and testing
-<li>GGI driver/build maintenance and testing
-<li>GNU autoconfig/libtool maintenance (esp. on non-Linux systems)
-<li>x86, SSE, 3DNow! and SPARC assembly language programming
-<li>Implement WGL font functions in the WGL interface code
-<li>Implement off-screen bitmap rendering support in the WGL interface code
-<li>Help with writing/testing the new NV_fragment_program extension code
-<li>Implement the ARB_vertex/fragment extensions
-<li>Download/compile/test Mesa and report any bugs found
-</ul>
+<ol>
+<li><p>
+ Generate the src/mesa/main/enums.c file with a Python script which
+ uses the gl_API.xml file.
+ </p>
+<li><p>
+ Try to auto-generate the display list "save" functions seen in dlist.c
+ using a Python script and the gl_API.xml file.
+ The gl_API.xml file will probably need a new tag to indicate whether or
+ not each function gets compiled into display lists.
+ </p>
+<li><p>
+ Maintenance of assembly language files on Linux, Windows and SPARC systems.
+ </p>
+<li><p>
+ Help to incorporate the 3Dlabs' shading language compiler for OpenGL 2.0.
+ </p>
+<li><p>
+ Implement assembly language (SSE/MMX) code generation for
+ vertex/fragment programs.
+ </p>
+<li><p>
+ Windows 98/NT driver building, maintenance and testing
+ (Karl Schultz has been doing a great job of this lately).
+ </p>
+<li><p>
+ Maintenance and testing of various drivers, such as DOS/DJGPP, GGI, etc.
+ </p>
+<li><p>
+ Write new tests for Glean.
+ </p>
+</ol>
<p>
If you want to help with Mesa, first join the Mesa developer's
-mailing list. Then post a message explaining what you might like
-to help with. The Mesa web page has a list of a few work items
-which you may consider.
+mailing list.
+Then post a message to propose what you want to do, just to make sure
+there's no issues.
</p>
</p>
-Anyone is welcome to contribute code to the Mesa project, provided you
-agree to the copyright terms of the relevant code. See the COPYRIGHT
-file.
+Anyone is welcome to contribute code to the Mesa project.
+By doing so, it's assumed that you agree to the code's licensing terms.
</p>
<p>
-Unfortunately, all the easy work in Mesa was done years ago. Nowadays, the
-work is rather complicated and not suited to beginners.
-</p>
-
-<p>
-If you're contribution code to the Mesa library itself:
+Finally:
<p>
-<ol>
-<li>Try to write clean code (uniform indentation, comments, meaningful
- identifiers, etc). It must be readable and maintainable!
-<li>Test your code. On several occations I've incorporated code from
- users which later turned out to have bugs. Now, I'm pretty hesitant
- to use code which doesn't look good.
+<ol>
+<li>Try to write high-quality code that follows the existing style.
+<li>Use uniform indentation, write comments, use meaningful identifiers, etc.
+<li>Test your code thoroughly. Include test programs if appropriate.
</ol>