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authorEric Anholt <[email protected]>2014-08-01 20:23:31 -0700
committerEric Anholt <[email protected]>2014-08-11 14:45:31 -0700
commitb6caa9556c7c1cf9206ac610fb57587ad119d3ab (patch)
treef3b1b7f452eaaa88dabd8278db0b3c0c0053fd0e /docs/helpwanted.html
parentfa26d334cbebf51bcfea7c020057af9b1907b376 (diff)
vc4: Validate that the same BO doesn't get reused for different purposes.
We don't care if things like vertex data get smashed by render target data, but we do need to make sure that shader code doesn't get rendered to. v2: Fix overflowing read of gl_relocs[] that incorrect flagged of some VBOs as shader code.
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