diff options
author | Brian Paul <[email protected]> | 2009-03-31 17:06:22 -0600 |
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committer | Brian Paul <[email protected]> | 2009-04-03 09:07:04 -0600 |
commit | 597cd5b94e4818679af1134d053541f3d2cfb80e (patch) | |
tree | b2bb0c1c7cb1e98962f33cc773e982f311be25ce /docs/games.html | |
parent | ba8b25a46cdd52e7b9116cc7d76dc4db4d667464 (diff) |
i965: check-point commit of new constant buffer support
Currently, shader constants are stored in the GRF (loaded from the CURBE
prior to shader execution). This severly limits the number of constants
and temps that we can support.
This new code will support (practically) unlimited size constant buffers
and free up registers in the GRF. We allocate a new buffer object for the
constants and read them with "Read" messages/instructions. When only a
small number of constants are used, we can still use the old method.
The code works for fragment shaders only (and is actually disabled) for now.
Need to do the same thing for vertex shaders and need to add the necessary
code-gen to fetch the constants which are referenced by the shader
instructions.
Diffstat (limited to 'docs/games.html')
0 files changed, 0 insertions, 0 deletions