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authorEric Anholt <[email protected]>2012-04-23 14:14:11 -0700
committerEric Anholt <[email protected]>2012-05-04 14:00:32 -0700
commitb7406404aba1817d5a87714f97a108a755943452 (patch)
tree277c5da982d7ad16aeff2555965de9f6ff6fdf72 /docs/games.html
parent6508b0b9b0981662b9ae5bc559b4a6be524f7b86 (diff)
intel: Return success when asked to allocate a 0-width/height renderbuffer.
It seems silly that GL lets you allocate these given that they're framebuffer attachment incomplete, but the webgl conformance tests actually go looking to see if the getters on 0-width/height depth/stencil renderbuffers return good values. By failing out here, they all got smashed to 0, which turned out to be correct for all the getters they tested except for GL_RENDERBUFFER_INTERNAL_FORMAT. Now, by succeeding but not making a miptree, that one also returns the expected value. Acked-by: Kenneth Graunke <[email protected]>
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