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authorMarek Olšák <[email protected]>2018-01-07 21:05:52 +0100
committerMarek Olšák <[email protected]>2018-04-02 13:55:25 -0400
commit2be6143032939c5c5fb6de4a44ffe3b076e1f098 (patch)
tree2675ebfeb419e00aa3939e4d3499d5288134df4a /docs/features.txt
parente04631b0f24f83ef7ee6566f04604d6222765662 (diff)
radeonsi: implement GL_KHR_blend_equation_advanced
MSAA is supported using sample shading. Layered rendering and all texture targets are also supported. Tested-by: Dieter Nützel <[email protected]>
Diffstat (limited to 'docs/features.txt')
-rw-r--r--docs/features.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/features.txt b/docs/features.txt
index 5eae34bf0df..d579d245eb4 100644
--- a/docs/features.txt
+++ b/docs/features.txt
@@ -269,7 +269,7 @@ GLES3.1, GLSL ES 3.1 -- all DONE: i965/hsw+, nvc0, r600, radeonsi
GLES3.2, GLSL ES 3.2 -- all DONE: i965/gen9+
GL_EXT_color_buffer_float DONE (all drivers)
- GL_KHR_blend_equation_advanced DONE (i965, nvc0)
+ GL_KHR_blend_equation_advanced DONE (i965, nvc0, radeonsi)
GL_KHR_debug DONE (all drivers)
GL_KHR_robustness DONE (i965, nvc0, radeonsi)
GL_KHR_texture_compression_astc_ldr DONE (freedreno, i965/gen9+)