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author | Jan Zielinski <[email protected]> | 2019-07-02 16:44:34 +0200 |
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committer | Jan Zielinski <[email protected]> | 2019-07-03 14:43:28 +0200 |
commit | 243db4980c77e9d55b016ea79c4ddf075101bde0 (patch) | |
tree | a327fec19cdc5dee41058791f992b197e1509844 /docs/features.txt | |
parent | c6cb9b197d4e82432cacae7cec04e7d6ee73ceba (diff) |
swr/swr: Enable ARB_viewport_array
The rasterizer core supported ARB_viewport_array,
but the swr layer connecting core to Gallium state
tracker only allowed one viewport.
We add support for multiple viewports to swr layer.
Reviewed-by: Alok Hota <[email protected]>
Diffstat (limited to 'docs/features.txt')
-rw-r--r-- | docs/features.txt | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/features.txt b/docs/features.txt index acb59113ac4..a0952dd4663 100644 --- a/docs/features.txt +++ b/docs/features.txt @@ -146,7 +146,7 @@ GL 4.1, GLSL 4.10 --- all DONE: i965/gen7+, nvc0, r600, radeonsi, virgl GL_ARB_separate_shader_objects DONE (all drivers) GL_ARB_shader_precision DONE (i965/gen7+, all drivers that support GLSL 4.10) GL_ARB_vertex_attrib_64bit DONE (i965/gen7+, llvmpipe, softpipe, swr) - GL_ARB_viewport_array DONE (i965, nv50, llvmpipe, softpipe) + GL_ARB_viewport_array DONE (i965, nv50, llvmpipe, softpipe, swr) GL 4.2, GLSL 4.20 -- all DONE: i965/gen7+, nvc0, r600, radeonsi, virgl |