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authorIan Romanick <[email protected]>2016-07-21 11:16:11 -0700
committerIan Romanick <[email protected]>2016-08-26 15:03:14 -0700
commitf926cf5bd0ade3273b320ca4483d826fcfe20bbb (patch)
tree174ca7138e6f22b7c5baeb8ba187240e745095e2 /docs/features.txt
parent8cd5c3cfe75114d2725b5fdf86e44d9ea4cb5b6b (diff)
docs: Rename GL3.txt to features.txt
Signed-off-by: Ian Romanick <[email protected]> Suggested-by: Ilia Mirkin <[email protected]> Reviewed-by: Eric Engestrom <[email protected]>
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+# Status of OpenGL extensions in Mesa
+
+Here's how to read this file:
+
+all DONE: <driver>, ...
+ All the extensions are done for the given list of drivers.
+
+DONE
+ The extension is done for Mesa and no implementation is necessary on the
+ driver-side.
+
+DONE ()
+ The extension is done for Mesa and all the drivers in the "all DONE" list.
+
+DONE (<driver>, ...)
+ The extension is done for Mesa, all the drivers in the "all DONE" list, and
+ all the drivers in the brackets.
+
+in progress
+ The extension is started but not finished yet.
+
+not started
+ The extension isn't started yet.
+
+# OpenGL Core and Compatibility context support
+
+OpenGL 3.1 and later versions are only supported with the Core profile.
+There are no plans to support GL_ARB_compatibility. The last supported OpenGL
+version with all deprecated features is 3.0. Some of the later GL features
+are exposed in the 3.0 context as extensions.
+
+
+Feature Status
+------------------------------------------------------- ------------------------
+
+GL 3.0, GLSL 1.30 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, swr
+
+ glBindFragDataLocation, glGetFragDataLocation DONE
+ GL_NV_conditional_render (Conditional rendering) DONE ()
+ GL_ARB_map_buffer_range (Map buffer subranges) DONE ()
+ GL_ARB_color_buffer_float (Clamping controls) DONE ()
+ GL_ARB_texture_float (Float textures, renderbuffers) DONE ()
+ GL_EXT_packed_float DONE ()
+ GL_EXT_texture_shared_exponent DONE ()
+ GL_ARB_depth_buffer_float (Float depth buffers) DONE ()
+ GL_ARB_framebuffer_object (Framebuffer objects) DONE ()
+ GL_ARB_half_float_pixel DONE (all drivers)
+ GL_ARB_half_float_vertex DONE ()
+ GL_EXT_texture_integer DONE ()
+ GL_EXT_texture_array DONE ()
+ GL_EXT_draw_buffers2 (Per-buffer blend and masks) DONE ()
+ GL_EXT_texture_compression_rgtc DONE ()
+ GL_ARB_texture_rg DONE ()
+ GL_EXT_transform_feedback (Transform feedback) DONE ()
+ GL_ARB_vertex_array_object (Vertex array objects) DONE ()
+ GL_EXT_framebuffer_sRGB (sRGB framebuffer format) DONE ()
+ glClearBuffer commands DONE
+ glGetStringi command DONE
+ glTexParameterI, glGetTexParameterI commands DONE
+ glVertexAttribI commands DONE
+ Depth format cube textures DONE ()
+ GLX_ARB_create_context (GLX 1.4 is required) DONE
+ Multisample anti-aliasing DONE (llvmpipe (*), softpipe (*), swr (*))
+
+(*) llvmpipe, softpipe, and swr have fake Multisample anti-aliasing support
+
+
+GL 3.1, GLSL 1.40 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, swr
+
+ Forward compatible context support/deprecations DONE ()
+ GL_ARB_draw_instanced (Instanced drawing) DONE ()
+ GL_ARB_copy_buffer (Buffer copying) DONE ()
+ GL_NV_primitive_restart (Primitive restart) DONE ()
+ 16 vertex texture image units DONE ()
+ GL_ARB_texture_buffer_object (Texture buffer objs) DONE (for OpenGL 3.1 contexts)
+ GL_ARB_texture_rectangle (Rectangular textures) DONE ()
+ GL_ARB_uniform_buffer_object (Uniform buffer objs) DONE ()
+ GL_EXT_texture_snorm (Signed normalized textures) DONE ()
+
+
+GL 3.2, GLSL 1.50 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe
+
+ Core/compatibility profiles DONE
+ Geometry shaders DONE ()
+ GL_ARB_vertex_array_bgra (BGRA vertex order) DONE (swr)
+ GL_ARB_draw_elements_base_vertex (Base vertex offset) DONE (swr)
+ GL_ARB_fragment_coord_conventions (Frag shader coord) DONE (swr)
+ GL_ARB_provoking_vertex (Provoking vertex) DONE (swr)
+ GL_ARB_seamless_cube_map (Seamless cubemaps) DONE (swr)
+ GL_ARB_texture_multisample (Multisample textures) DONE (swr)
+ GL_ARB_depth_clamp (Frag depth clamp) DONE (swr)
+ GL_ARB_sync (Fence objects) DONE (swr)
+ GLX_ARB_create_context_profile DONE
+
+
+GL 3.3, GLSL 3.30 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe
+
+ GL_ARB_blend_func_extended DONE (swr)
+ GL_ARB_explicit_attrib_location DONE (all drivers that support GLSL)
+ GL_ARB_occlusion_query2 DONE (swr)
+ GL_ARB_sampler_objects DONE (all drivers)
+ GL_ARB_shader_bit_encoding DONE (swr)
+ GL_ARB_texture_rgb10_a2ui DONE (swr)
+ GL_ARB_texture_swizzle DONE (swr)
+ GL_ARB_timer_query DONE (swr)
+ GL_ARB_instanced_arrays DONE (swr)
+ GL_ARB_vertex_type_2_10_10_10_rev DONE (swr)
+
+
+GL 4.0, GLSL 4.00 --- all DONE: i965/gen8+, nvc0, r600, radeonsi
+
+ GL_ARB_draw_buffers_blend DONE (i965/gen6+, nv50, llvmpipe, softpipe, swr)
+ GL_ARB_draw_indirect DONE (i965/gen7+, llvmpipe, softpipe, swr)
+ GL_ARB_gpu_shader5 DONE (i965/gen7+)
+ - 'precise' qualifier DONE
+ - Dynamically uniform sampler array indices DONE (softpipe)
+ - Dynamically uniform UBO array indices DONE ()
+ - Implicit signed -> unsigned conversions DONE
+ - Fused multiply-add DONE ()
+ - Packing/bitfield/conversion functions DONE (softpipe)
+ - Enhanced textureGather DONE (softpipe)
+ - Geometry shader instancing DONE (llvmpipe, softpipe)
+ - Geometry shader multiple streams DONE ()
+ - Enhanced per-sample shading DONE ()
+ - Interpolation functions DONE ()
+ - New overload resolution rules DONE
+ GL_ARB_gpu_shader_fp64 DONE (llvmpipe, softpipe)
+ GL_ARB_sample_shading DONE (i965/gen6+, nv50)
+ GL_ARB_shader_subroutine DONE (i965/gen6+, nv50, llvmpipe, softpipe, swr)
+ GL_ARB_tessellation_shader DONE (i965/gen7+)
+ GL_ARB_texture_buffer_object_rgb32 DONE (i965/gen6+, llvmpipe, softpipe, swr)
+ GL_ARB_texture_cube_map_array DONE (i965/gen6+, nv50, llvmpipe, softpipe)
+ GL_ARB_texture_gather DONE (i965/gen6+, nv50, llvmpipe, softpipe, swr)
+ GL_ARB_texture_query_lod DONE (i965, nv50, softpipe)
+ GL_ARB_transform_feedback2 DONE (i965/gen7+, nv50, llvmpipe, softpipe, swr)
+ GL_ARB_transform_feedback3 DONE (i965/gen7+, nv50, llvmpipe, softpipe, swr)
+
+
+GL 4.1, GLSL 4.10 --- all DONE: i965/gen8+, nvc0, r600, radeonsi
+
+ GL_ARB_ES2_compatibility DONE (i965, nv50, llvmpipe, softpipe, swr)
+ GL_ARB_get_program_binary DONE (0 binary formats)
+ GL_ARB_separate_shader_objects DONE (all drivers)
+ GL_ARB_shader_precision DONE (all drivers that support GLSL 4.10)
+ GL_ARB_vertex_attrib_64bit DONE (llvmpipe, softpipe)
+ GL_ARB_viewport_array DONE (i965, nv50, llvmpipe, softpipe)
+
+
+GL 4.2, GLSL 4.20 -- all DONE: i965/gen8+, nvc0, radeonsi
+
+ GL_ARB_texture_compression_bptc DONE (i965, r600)
+ GL_ARB_compressed_texture_pixel_storage DONE (all drivers)
+ GL_ARB_shader_atomic_counters DONE (i965, softpipe)
+ GL_ARB_texture_storage DONE (all drivers)
+ GL_ARB_transform_feedback_instanced DONE (i965, nv50, r600, llvmpipe, softpipe, swr)
+ GL_ARB_base_instance DONE (i965, nv50, r600, llvmpipe, softpipe, swr)
+ GL_ARB_shader_image_load_store DONE (i965, softpipe)
+ GL_ARB_conservative_depth DONE (all drivers that support GLSL 1.30)
+ GL_ARB_shading_language_420pack DONE (all drivers that support GLSL 1.30)
+ GL_ARB_shading_language_packing DONE (all drivers)
+ GL_ARB_internalformat_query DONE (i965, nv50, r600, llvmpipe, softpipe, swr)
+ GL_ARB_map_buffer_alignment DONE (all drivers)
+
+
+GL 4.3, GLSL 4.30 -- all DONE: i965/gen8+, nvc0, radeonsi
+
+ GL_ARB_arrays_of_arrays DONE (all drivers that support GLSL 1.30)
+ GL_ARB_ES3_compatibility DONE (all drivers that support GLSL 3.30)
+ GL_ARB_clear_buffer_object DONE (all drivers)
+ GL_ARB_compute_shader DONE (i965, softpipe)
+ GL_ARB_copy_image DONE (i965, nv50, r600, softpipe, llvmpipe)
+ GL_KHR_debug DONE (all drivers)
+ GL_ARB_explicit_uniform_location DONE (all drivers that support GLSL)
+ GL_ARB_fragment_layer_viewport DONE (i965, nv50, r600, llvmpipe, softpipe)
+ GL_ARB_framebuffer_no_attachments DONE (i965, r600, softpipe)
+ GL_ARB_internalformat_query2 DONE (all drivers)
+ GL_ARB_invalidate_subdata DONE (all drivers)
+ GL_ARB_multi_draw_indirect DONE (i965, r600, llvmpipe, softpipe, swr)
+ GL_ARB_program_interface_query DONE (all drivers)
+ GL_ARB_robust_buffer_access_behavior DONE (i965)
+ GL_ARB_shader_image_size DONE (i965, softpipe)
+ GL_ARB_shader_storage_buffer_object DONE (i965, softpipe)
+ GL_ARB_stencil_texturing DONE (i965/hsw+, nv50, r600, llvmpipe, softpipe, swr)
+ GL_ARB_texture_buffer_range DONE (nv50, i965, r600, llvmpipe)
+ GL_ARB_texture_query_levels DONE (all drivers that support GLSL 1.30)
+ GL_ARB_texture_storage_multisample DONE (all drivers that support GL_ARB_texture_multisample)
+ GL_ARB_texture_view DONE (i965, nv50, r600, llvmpipe, softpipe, swr)
+ GL_ARB_vertex_attrib_binding DONE (all drivers)
+
+
+GL 4.4, GLSL 4.40 -- all DONE: i965/gen8+
+
+ GL_MAX_VERTEX_ATTRIB_STRIDE DONE (all drivers)
+ GL_ARB_buffer_storage DONE (i965, nv50, nvc0, r600, radeonsi)
+ GL_ARB_clear_texture DONE (i965, nv50, nvc0, r600, radeonsi)
+ GL_ARB_enhanced_layouts DONE (i965)
+ - compile-time constant expressions DONE
+ - explicit byte offsets for blocks DONE
+ - forced alignment within blocks DONE
+ - specified vec4-slot component numbers DONE (i965)
+ - specified transform/feedback layout DONE
+ - input/output block locations DONE
+ GL_ARB_multi_bind DONE (all drivers)
+ GL_ARB_query_buffer_object DONE (i965/hsw+, nvc0)
+ GL_ARB_texture_mirror_clamp_to_edge DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, swr)
+ GL_ARB_texture_stencil8 DONE (i965/hsw+, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, swr)
+ GL_ARB_vertex_type_10f_11f_11f_rev DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, swr)
+
+GL 4.5, GLSL 4.50:
+
+ GL_ARB_ES3_1_compatibility DONE (i965/gen8+, nvc0, radeonsi)
+ GL_ARB_clip_control DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, swr)
+ GL_ARB_conditional_render_inverted DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, swr)
+ GL_ARB_cull_distance DONE (i965, nv50, nvc0, llvmpipe, softpipe, swr)
+ GL_ARB_derivative_control DONE (i965, nv50, nvc0, r600, radeonsi)
+ GL_ARB_direct_state_access DONE (all drivers)
+ GL_ARB_get_texture_sub_image DONE (all drivers)
+ GL_ARB_shader_texture_image_samples DONE (i965, nv50, nvc0, r600, radeonsi)
+ GL_ARB_texture_barrier DONE (i965, nv50, nvc0, r600, radeonsi)
+ GL_KHR_context_flush_control DONE (all - but needs GLX/EGL extension to be useful)
+ GL_KHR_robustness DONE (i965)
+ GL_EXT_shader_integer_mix DONE (all drivers that support GLSL)
+
+These are the extensions cherry-picked to make GLES 3.1
+GLES3.1, GLSL ES 3.1 -- all DONE: i965/hsw+, nvc0, radeonsi
+
+ GL_ARB_arrays_of_arrays DONE (all drivers that support GLSL 1.30)
+ GL_ARB_compute_shader DONE (i965/gen7+, softpipe)
+ GL_ARB_draw_indirect DONE (i965/gen7+, r600, llvmpipe, softpipe, swr)
+ GL_ARB_explicit_uniform_location DONE (all drivers that support GLSL)
+ GL_ARB_framebuffer_no_attachments DONE (i965/gen7+, r600, softpipe)
+ GL_ARB_program_interface_query DONE (all drivers)
+ GL_ARB_shader_atomic_counters DONE (i965/gen7+, softpipe)
+ GL_ARB_shader_image_load_store DONE (i965/gen7+, softpipe)
+ GL_ARB_shader_image_size DONE (i965/gen7+, softpipe)
+ GL_ARB_shader_storage_buffer_object DONE (i965/gen7+, softpipe)
+ GL_ARB_shading_language_packing DONE (all drivers)
+ GL_ARB_separate_shader_objects DONE (all drivers)
+ GL_ARB_stencil_texturing DONE (nv50, r600, llvmpipe, softpipe, swr)
+ GL_ARB_texture_multisample (Multisample textures) DONE (i965/gen7+, nv50, r600, llvmpipe, softpipe)
+ GL_ARB_texture_storage_multisample DONE (all drivers that support GL_ARB_texture_multisample)
+ GL_ARB_vertex_attrib_binding DONE (all drivers)
+ GS5 Enhanced textureGather DONE (i965/gen7+, r600)
+ GS5 Packing/bitfield/conversion functions DONE (i965/gen6+, r600)
+ GL_EXT_shader_integer_mix DONE (all drivers that support GLSL)
+
+ Additional functionality not covered above:
+ glMemoryBarrierByRegion DONE
+ glGetTexLevelParameter[fi]v - needs updates DONE
+ glGetBooleani_v - restrict to GLES enums
+ gl_HelperInvocation support DONE (i965, r600)
+
+GLES3.2, GLSL ES 3.2:
+
+ GL_EXT_color_buffer_float DONE (all drivers)
+ GL_KHR_blend_equation_advanced DONE (i965)
+ GL_KHR_debug DONE (all drivers)
+ GL_KHR_robustness DONE (i965)
+ GL_KHR_texture_compression_astc_ldr DONE (i965/gen9+)
+ GL_OES_copy_image DONE (all drivers)
+ GL_OES_draw_buffers_indexed DONE (all drivers that support GL_ARB_draw_buffers_blend)
+ GL_OES_draw_elements_base_vertex DONE (all drivers)
+ GL_OES_geometry_shader started (idr)
+ GL_OES_gpu_shader5 DONE (all drivers that support GL_ARB_gpu_shader5)
+ GL_OES_primitive_bounding_box not started
+ GL_OES_sample_shading DONE (i965, nvc0, r600, radeonsi)
+ GL_OES_sample_variables DONE (i965, nvc0, r600, radeonsi)
+ GL_OES_shader_image_atomic DONE (all drivers that support GL_ARB_shader_image_load_store)
+ GL_OES_shader_io_blocks DONE (i965/gen8+, nvc0, radeonsi)
+ GL_OES_shader_multisample_interpolation DONE (i965, nvc0, r600, radeonsi)
+ GL_OES_tessellation_shader started (Ken)
+ GL_OES_texture_border_clamp DONE (all drivers)
+ GL_OES_texture_buffer DONE (i965, nvc0, radeonsi)
+ GL_OES_texture_cube_map_array not started (based on GL_ARB_texture_cube_map_array, which is done for all drivers)
+ GL_OES_texture_stencil8 DONE (all drivers that support GL_ARB_texture_stencil8)
+ GL_OES_texture_storage_multisample_2d_array DONE (all drivers that support GL_ARB_texture_multisample)
+
+Khronos, ARB, and OES extensions that are not part of any OpenGL or OpenGL ES version:
+
+ GL_ARB_bindless_texture started (airlied)
+ GL_ARB_cl_event not started
+ GL_ARB_compute_variable_group_size not started
+ GL_ARB_ES3_2_compatibility not started
+ GL_ARB_fragment_shader_interlock not started
+ GL_ARB_gpu_shader_int64 started (airlied for core and Gallium, idr for i965)
+ GL_ARB_indirect_parameters DONE (nvc0, radeonsi)
+ GL_ARB_parallel_shader_compile not started, but Chia-I Wu did some related work in 2014
+ GL_ARB_pipeline_statistics_query DONE (i965, nvc0, radeonsi, softpipe, swr)
+ GL_ARB_post_depth_coverage not started
+ GL_ARB_robustness_isolation not started
+ GL_ARB_sample_locations not started
+ GL_ARB_seamless_cubemap_per_texture DONE (i965, nvc0, radeonsi, r600, softpipe, swr)
+ GL_ARB_shader_atomic_counter_ops DONE (nvc0, radeonsi, softpipe)
+ GL_ARB_shader_ballot not started
+ GL_ARB_shader_clock DONE (i965/gen7+)
+ GL_ARB_shader_draw_parameters DONE (i965, nvc0, radeonsi)
+ GL_ARB_shader_group_vote DONE (nvc0)
+ GL_ARB_shader_stencil_export DONE (i965/gen9+, radeonsi, softpipe, llvmpipe, swr)
+ GL_ARB_shader_viewport_layer_array not started
+ GL_ARB_sparse_buffer not started
+ GL_ARB_sparse_texture not started
+ GL_ARB_sparse_texture2 not started
+ GL_ARB_sparse_texture_clamp not started
+ GL_ARB_texture_filter_minmax not started
+ GL_ARB_transform_feedback_overflow_query not started
+ GL_KHR_blend_equation_advanced_coherent DONE (i965/gen9+)
+ GL_KHR_no_error not started
+ GL_KHR_texture_compression_astc_hdr DONE (core only)
+ GL_KHR_texture_compression_astc_sliced_3d not started
+ GL_OES_depth_texture_cube_map DONE (all drivers that support GLSL 1.30+)
+ GL_OES_EGL_image DONE (all drivers)
+ GL_OES_EGL_image_external_essl3 not started
+ GL_OES_required_internalformat not started - GLES2 extension based on OpenGL ES 3.0 feature
+ GL_OES_surfaceless_context DONE (all drivers)
+ GL_OES_texture_compression_astc DONE (core only)
+ GL_OES_texture_float DONE (i965, r300, r600, radeonsi, nv30, nv50, nvc0, softpipe, llvmpipe)
+ GL_OES_texture_float_linear DONE (i965, r300, r600, radeonsi, nv30, nv50, nvc0, softpipe, llvmpipe)
+ GL_OES_texture_half_float DONE (i965, r300, r600, radeonsi, nv30, nv50, nvc0, softpipe, llvmpipe)
+ GL_OES_texture_half_float_linear DONE (i965, r300, r600, radeonsi, nv30, nv50, nvc0, softpipe, llvmpipe)
+ GL_OES_texture_view not started - based on GL_ARB_texture_view
+ GLX_ARB_context_flush_control not started
+ GLX_ARB_robustness_application_isolation not started
+ GLX_ARB_robustness_share_group_isolation not started
+
+The following extensions are not part of any OpenGL or OpenGL ES version, and
+we DO NOT WANT implementations of these extensions for Mesa.
+
+ GL_ARB_geometry_shader4 Superseded by GL 3.2 geometry shaders
+ GL_ARB_matrix_palette Superseded by GL_ARB_vertex_program
+ GL_ARB_shading_language_include Not interesting
+ GL_ARB_shadow_ambient Superseded by GL_ARB_fragment_program
+ GL_ARB_vertex_blend Superseded by GL_ARB_vertex_program
+
+More info about these features and the work involved can be found at
+http://dri.freedesktop.org/wiki/MissingFunctionality