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authorAntia Puentes <[email protected]>2018-08-25 15:15:30 +0200
committerAlejandro PiƱeiro <[email protected]>2019-07-12 23:42:41 +0200
commita638971929a4f7a3f3f4796f92c4edec8ec4c8ae (patch)
treed4465f1dbed03c08842191578492b3297de6c4f3 /docs/features.txt
parentf239e22813fe1d10ceb4ca799848e180e3cd0430 (diff)
nir/linker: Fill the uniform's BLOCK_INDEX
Binding comparison is used to determine the block the uniform is part of. Note that to do the binding comparison we need the information in UniformBlocks[] and ShaderStorageBlocks[] to be available, so we have to call gl_nir_link_uniform_blocks() before linking the uniforms. v2: add missing break (Timothy) Reviewed-by: Timothy Arceri <[email protected]>
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