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author | Antia Puentes <[email protected]> | 2018-08-25 15:15:30 +0200 |
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committer | Alejandro PiƱeiro <[email protected]> | 2019-07-12 23:42:41 +0200 |
commit | a638971929a4f7a3f3f4796f92c4edec8ec4c8ae (patch) | |
tree | d4465f1dbed03c08842191578492b3297de6c4f3 /docs/features.txt | |
parent | f239e22813fe1d10ceb4ca799848e180e3cd0430 (diff) |
nir/linker: Fill the uniform's BLOCK_INDEX
Binding comparison is used to determine the block the uniform is part
of. Note that to do the binding comparison we need the information in
UniformBlocks[] and ShaderStorageBlocks[] to be available, so we have
to call gl_nir_link_uniform_blocks() before linking the uniforms.
v2: add missing break (Timothy)
Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'docs/features.txt')
0 files changed, 0 insertions, 0 deletions