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author | Brian Paul <[email protected]> | 2003-09-03 23:04:02 +0000 |
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committer | Brian Paul <[email protected]> | 2003-09-03 23:04:02 +0000 |
commit | 56e9efa15de5fdc952e56f04276285870214b24d (patch) | |
tree | 86d811fafa2aae1f77d290f05db156a297bfbd31 /docs/fbdev-dri.html | |
parent | eaf2f5bb4feef6bc2dee7024353c0127b62481e8 (diff) |
added fbdev/DRI and MiniGLX info
Diffstat (limited to 'docs/fbdev-dri.html')
-rw-r--r-- | docs/fbdev-dri.html | 217 |
1 files changed, 217 insertions, 0 deletions
diff --git a/docs/fbdev-dri.html b/docs/fbdev-dri.html new file mode 100644 index 00000000000..df33738d910 --- /dev/null +++ b/docs/fbdev-dri.html @@ -0,0 +1,217 @@ +<HTML> + +<TITLE>Mesa fbdev/DRI Environment</TITLE> + +<BODY text="#000000" bgcolor="#55bbff" link="#111188"> + +<center><H1>Mesa fbdev/DRI Drivers</H1></center> + + +<H1>1. Introduction</H1> + +<p> +The fbdev/DRI sub-project within Mesa brings hardware accelerated OpenGL +rendering to the Linux fbdev environment. +The X Window System / XFree86 is not needed. +</p> + +<p> +Basically, the <a href="http://dri.sf.net/">DRI</a> drivers for hardware +accelerated OpenGL for XFree86 have been ported to fbdev so that X is +not needed. +This means fbdev/DRI works in full-screen mode only. +</p> + +<p> +DRI driver writers may find this simplified environment easier to work in, +compared to the full XFree86/DRI environment. +</p> + +<p> +Much of the work for this project has been done by Jon Smirl and +Keith Whitwell. +</p> + +<p> +To use fbdev/DRI, you'll need a Linux 2.4 or 2.6 kernel. +</p> + +<p> +The fbdev/DRI Mesa code is in the Mesa CVS trunk (to be released as Mesa +5.1 in the future). +</p> + + +<h1>2. Compilation</h1> + +<p> +Assuming you're starting with a fresh Mesa CVS checkout, do the following: +</p> +<pre> + cd Mesa-newtree + cp Makefile.X11 Makefile # or use a symlink + make linux-solo +</pre> + +<p> +When this is finished, check the <code>Mesa-newtree/lib</code> directory +to verify that the following files were made: +</p> + +<ul> +<li><code>libGL.so.1.2</code> - the client-side OpenGL library + (and a few symlinks to it). +<li><code>libGLU.so.1.1</code> - the GLU library (and a few symlinks to it). +<li><code>libglut.so.3.7</code> - the GLUT library (and a few symlinks to it). +<li><code>mga_dri.so</code> - DRI driver for Matrox G200/G400 cards. +<li><code>r128_dri.so</code> - DRI driver for ATI Rage 128 cards. +<li><code>r200_dri.so</code> - DRI driver for ATI R200 Radeon cards. +<li><code>radeon_dri.so</code> - DRI driver for original ATI Radeon cards. +<li><code>fb_dri.so</code> - software-only fbdev driver. +<li><code>miniglx.conf</code> - configuration file for the MiniGLX interface +</ul> + + +<h1>3. Using fbdev/DRI</h1> + +<p> +If XFree86 is currently running, exit/stop the X server so you're +working from the console. +</p> + + +<h2>3.1 Kernel Modules</h2> + +<p> +You'll need to load kernel modules specific to your graphics hardware. +The following kernel modules should be included with your kernel. +</p> + + +<p> +If you have ATI Radeon/R200 hardware, run as root: +</p> +<pre> + modprobe agpgart # the AGP GART module + modprobe radeonfb # the Radeon fbdev driver + modprobe radeon # the Radeon DRI kernel module +</pre> + +<p> +If you have ATI Rage 128 hardware, run as root: +</p> +<pre> + modprobe agpgart # the AGP GART module + modprobe aty128fb # the Rage 128 fbdev driver + modprobe r128 # the Rage 128 DRI kernel module +</pre> + +<p> +If you have Matrox G200/G400 hardware, run as root: +</p> +<pre> + modprobe agpgart # the AGP GART module + modprobe mgafb # the Matrox fbdev driver + modprobe mga # the Matrox DRI kernel module +</pre> + +<p> +Then run <code>lsmod</code> to be sure the modules are loaded. +For a Radeon card, you should see something like this: +</p> +<pre> +Module Size Used by Not tainted +radeon 110308 0 (unused) +radeonfb 21900 0 (unused) +agpgart 43072 1 +</pre> + + +<h2>3.2 Configuration File</h2> + +<p> +The <code>Mesa-newtree/lib/miniglx.conf</code> file should be installed +in <code>/etc/</code>. +</p> + +<p> +Edit <code>/etc/miniglx.conf</code> to be sure it's set up correctly +for your hardware. +Comments in the file explain the options. +</p> + + +<h2>3.3 Running fbdev/DRI Programs</h2> + +<p> +Make sure your LD_LIBRARY_PATH environment variable is set to the +<code>Mesa-newtree/lib/</code> directory. +</p> + +<p> +Change to the <code>Mesa-newtree/progs/miniglx/</code> directory and +start the sample_server program in the background: +</p> +<pre> + ./sample_server & +</pre> + +<p> +Then try running the <code>miniglxtest</code> program: +</p> +<pre> + ./miniglxtest +</pre> +<p> +You should see a rotating quadrilateral which changes color as it rotates. +It will exit automatically after a bit. +</p> + +<p> +If you run other tests in the miniglx/ directory, you may want to run +them from a remote shell so that you can stop them with ctrl-C. +</p> + + + +<h1>4.0 Troubleshooting</h1> + +<p> +If you try to run miniglxtest and get the following: +</p> +<pre> + [miniglx] failed to probe chipset + connect: Connection refused + server connection lost +</pre> +<p> +It means that the sample_server process is not running. +</p> + + + + +<h1>5.0 Programming Information</h1> + +<p> +The full OpenGL API is available with fbdev/DRI. +</p> + +<p> +OpenGL/Mesa is interfaced to fbdev via the <a href="MiniGLX.html">MiniGLX</a> +interface. +MiniGLX is a subset of Xlib and GLX API functions which provides just +enough functionality to setup OpenGL rendering and respond to simple +input events. +</p> + +<p> +Since MiniGLX is a subset of the usual Xlib and GLX APIs, programs written +to the MiniGLX API can also be run on full Xlib/GLX implementations. +This allows some degree of flexibility for software development and testing. +</p> + + + +</body> +</html> |