diff options
author | Brian Paul <[email protected]> | 2010-09-20 08:57:53 -0600 |
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committer | Brian Paul <[email protected]> | 2010-09-20 08:59:04 -0600 |
commit | 0bc3e1f4f4b0827ac4a880cdbdb1da069e80fac9 (patch) | |
tree | d8be09e92f09ad92d34d22eb1a4afb90423cd87b /docs/fbdev-dri.html | |
parent | a8fde1ba4df17427c82404e0c91930a6290391bf (diff) |
docs: mark as obsolete, remove dead links
Diffstat (limited to 'docs/fbdev-dri.html')
-rw-r--r-- | docs/fbdev-dri.html | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/docs/fbdev-dri.html b/docs/fbdev-dri.html index e941b1679ed..0eea5e8e324 100644 --- a/docs/fbdev-dri.html +++ b/docs/fbdev-dri.html @@ -9,6 +9,9 @@ <center><h1>Mesa fbdev/DRI Drivers</h1></center> <br> +<h1><center>NOTE: this information is obsolete and will be removed at +a future date</center></h1> + <h1>1. Introduction</h1> <p> @@ -22,7 +25,7 @@ Contributors to this project include Jon Smirl, Keith Whitwell and Dave Airlie. <p> Applications in the fbdev/DRI environment use -the <a href="http://www.nabble.com/file/p15480666/MiniGXL.html"> MiniGLX</a> interface to choose pixel +the MiniGLX interface to choose pixel formats, create rendering contexts, etc. It's a subset of the GLX and Xlib interfaces allowing some degree of application portability between the X and X-less environments. @@ -315,8 +318,7 @@ It means that the sample_server process is not running. <h1>5.0 Programming Information</h1> <p> -OpenGL/Mesa is interfaced to fbdev via the <a href="http://www.nabble.com/file/p15480666/MiniGLX.html">MiniGLX</a> -interface. +OpenGL/Mesa is interfaced to fbdev via the MiniGLX interface. MiniGLX is a subset of Xlib and GLX API functions which provides just enough functionality to setup OpenGL rendering and respond to simple input events. @@ -332,7 +334,7 @@ This allows some degree of flexibility for software development and testing. However, the MiniGLX API is not binary-compatible with full Xlib/GLX. Some of the structures are different and some macros/functions work differently. -See the <code>GL/miniglx.h</code> header file for details. +See the GL/miniglx.h header file for details. </p> |