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author | Juan A. Suarez Romero <[email protected]> | 2018-06-04 10:22:49 +0000 |
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committer | Juan A. Suarez Romero <[email protected]> | 2018-08-08 18:28:52 +0200 |
commit | 1fe7cbdf05b90034577dac4e4aa6157031d80521 (patch) | |
tree | f0de3503a1f780c62512124b3352a011be161555 /docs/favicon.ico | |
parent | f9d0e7d3bcd831d52af6a6c46aac4ed4590a8615 (diff) |
wayland/egl: initialize window surface size to window size
When creating a windows surface with eglCreateWindowSurface(), the
width and height returned by eglQuerySurface(EGL_{WIDTH,HEIGHT}) is
invalid until buffers are updated (like calling glClear()).
But according to EGL 1.5 spec, section 3.5.6 ("Surface Attributes"):
"Querying EGL_WIDTH and EGL_HEIGHT returns respectively the width and
height, in pixels, of the surface. For a window or pixmap surface,
these values are initially equal to the width and height of the
native window or pixmap with respect to which the surface was
created"
This fixes dEQP-EGL.functional.color_clears.* CTS tests
v2:
- Do not modify attached_{width,height} (Daniel)
- Do not update size on resizing window (Brendan)
CC: Daniel Stone <[email protected]>
CC: Brendan King <[email protected]>
CC: [email protected]
Tested-by: Eric Engestrom <[email protected]>
Tested-by: Chad Versace <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
Reviewed-by: Daniel Stone <[email protected]>
Diffstat (limited to 'docs/favicon.ico')
0 files changed, 0 insertions, 0 deletions