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authorKenneth Graunke <[email protected]>2014-03-21 03:47:16 -0700
committerKenneth Graunke <[email protected]>2014-03-24 14:46:05 -0700
commiteccad18bd89556608092278cf46a9aaa4605f163 (patch)
tree435737f44981ffd2458872a52773707398cc00d6 /docs/faq.html
parent630bf288de09e0fcf9734b297042cb751ec38376 (diff)
i965: For color clears, only disable writes to components that exist.
The SIMD16 replicated FB write message only works if we don't need the color calculator to mask our framebuffer writes. Previously, we bailed on it if color_mask wasn't <true, true, true, true>. However, this was needlessly strict for formats with fewer than four components - only the components that actually exist matter. WebGL Aquarium attempts to clear a BGRX texture with the ColorMask set to <true, true, true, false>. This will work perfectly fine with the replicated data message; we just bailed unnecessarily. Improves performance of WebGL Aquarium on Iris Pro (at 1920x1080) by abound 50%, and Bay Trail (at 1366x768) by over 70% (using Chrome 24). v2: Use _mesa_format_has_color_component() to properly handle ALPHA formats (and generally be less fragile). Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Tested-by: Dylan Baker <[email protected]>
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