diff options
author | Andreas Boll <[email protected]> | 2012-09-18 19:31:28 +0200 |
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committer | Andreas Boll <[email protected]> | 2012-09-19 17:15:48 +0200 |
commit | a73c59b7a6f45aeca32134873f893af178b354b8 (patch) | |
tree | 3881305de88ca05cfc8fb78aef2beca7a442bf62 /docs/faq.html | |
parent | 7b092548837254d1d9c741d31acac402354c0a2b (diff) |
docs: remove obsolete target attribute
Diffstat (limited to 'docs/faq.html')
-rw-r--r-- | docs/faq.html | 38 |
1 files changed, 17 insertions, 21 deletions
diff --git a/docs/faq.html b/docs/faq.html index 2a0a5f2943b..87416c883e5 100644 --- a/docs/faq.html +++ b/docs/faq.html @@ -132,8 +132,7 @@ Just follow the Mesa <a href="install.html">compilation instructions</a>. <h2>1.6 Are there other open-source implementations of OpenGL?</h2> <p> -Yes, SGI's <a href="http://oss.sgi.com/projects/ogl-sample/index.html" -target="_parent"> +Yes, SGI's <a href="http://oss.sgi.com/projects/ogl-sample/index.html"> OpenGL Sample Implemenation (SI)</a> is available. The SI was written during the time that OpenGL was originally designed. Unfortunately, development of the SI has stagnated. @@ -141,34 +140,33 @@ Mesa is much more up to date with modern features and extensions. </p> <p> -<a href="http://ogl-es.sourceforge.net" target="_parent">Vincent</a> is +<a href="http://ogl-es.sourceforge.net">Vincent</a> is an open-source implementation of OpenGL ES for mobile devices. <p> -<a href="http://www.dsbox.com/minigl.html" target="_parent">miniGL</a> +<a href="http://www.dsbox.com/minigl.html">miniGL</a> is a subset of OpenGL for PalmOS devices. <p> -<a href="http://fabrice.bellard.free.fr/TinyGL/" -target="_parent">TinyGL</a> is a subset of OpenGL. +<a href="http://fabrice.bellard.free.fr/TinyGL/">TinyGL</a> +is a subset of OpenGL. </p> <p> -<a href="http://softgl.studierstube.org/" target="_parent">SoftGL</a> +<a href="http://softgl.studierstube.org/">SoftGL</a> is an OpenGL subset for mobile devices. </p> <p> -<a href="http://chromium.sourceforge.net/" target="_parent">Chromium</a> +<a href="http://chromium.sourceforge.net/">Chromium</a> isn't a conventional OpenGL implementation (it's layered upon OpenGL), but it does export the OpenGL API. It allows tiled rendering, sort-last rendering, etc. </p> <p> -<a href="http://www.ticalc.org/archives/files/fileinfo/361/36173.html" -target="_parent">ClosedGL</a> is an OpenGL subset library for TI -graphing calculators. +<a href="http://www.ticalc.org/archives/files/fileinfo/361/36173.html">ClosedGL</a> +is an OpenGL subset library for TI graphing calculators. </p> <p> @@ -218,8 +216,7 @@ GLw (OpenGL widget library) is now available from a separate <a href="http://cgi <h2>2.5 What's the proper place for the libraries and headers?</h2> <p> On Linux-based systems you'll want to follow the -<a href="http://oss.sgi.com/projects/ogl-sample/ABI/index.html" -target="_parent">Linux ABI</a> standard. +<a href="http://oss.sgi.com/projects/ogl-sample/ABI/index.html">Linux ABI</a> standard. Basically you'll want the following: </p> <ul> @@ -270,7 +267,7 @@ hardware it has detected. </p> <p> If your DRI-based driver isn't working, go to the -<a href="http://dri.sf.net/" target="_parent">DRI website</a> for trouble-shooting information. +<a href="http://dri.sf.net/">DRI website</a> for trouble-shooting information. </p> @@ -278,8 +275,8 @@ If your DRI-based driver isn't working, go to the <p> Make sure the ratio of the far to near clipping planes isn't too great. Look -<a href="http://www.opengl.org/resources/faq/technical/depthbuffer.htm#0040" -target="_parent"> here</a> for details. +<a href="http://www.opengl.org/resources/faq/technical/depthbuffer.htm#0040">here</a> +for details. </p> <p> Mesa uses a 16-bit depth buffer by default which is smaller and faster @@ -347,7 +344,7 @@ mailing list</a>. That's where Mesa development is discussed. </p> <p> -The <a href="http://www.opengl.org/documentation" target="_parent"> +The <a href="http://www.opengl.org/documentation"> OpenGL Specification</a> is the bible for OpenGL implemention work. You should read it. </p> @@ -381,7 +378,7 @@ the archives) is a good way to get information. <h2>4.3 Why isn't GL_EXT_texture_compression_s3tc implemented in Mesa?</h2> <p> -The <a href="http://oss.sgi.com/projects/ogl-sample/registry/EXT/texture_compression_s3tc.txt" target="_parent">specification for the extension</a> +The <a href="http://oss.sgi.com/projects/ogl-sample/registry/EXT/texture_compression_s3tc.txt">specification for the extension</a> indicates that there are intellectual property (IP) and/or patent issues to be dealt with. </p> @@ -391,9 +388,8 @@ implement the extension (specifically the compression/decompression algorithms). </p> <p> -In the mean time, a 3rd party <a href= -"http://dri.freedesktop.org/wiki/S3TC" -target="_parent">plug-in library</a> is available. +In the mean time, a 3rd party <a href="http://dri.freedesktop.org/wiki/S3TC"> +plug-in library</a> is available. </p> </div> |