diff options
author | Eric Engestrom <[email protected]> | 2017-02-09 02:10:17 +0000 |
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committer | Eric Engestrom <[email protected]> | 2017-02-09 11:28:15 +0000 |
commit | 30cf9ffb595b0fb7aeb2867d704ae9016b29fca2 (patch) | |
tree | 55ed8a1fd075c7b30763ede659eb38dcf4220e91 /docs/faq.html | |
parent | 2b0fe3cff7c8620b19a9fe316e290c21258759ad (diff) |
docs: https all the links \o/
Most of them already redirected to https anyway, so we might as well
avoid the redirection and the security implications by linking directly
to the right protocol.
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'docs/faq.html')
-rw-r--r-- | docs/faq.html | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/docs/faq.html b/docs/faq.html index 4e79bb167f6..1f2fd66034c 100644 --- a/docs/faq.html +++ b/docs/faq.html @@ -41,7 +41,7 @@ Last updated: 9 October 2012 <p> Mesa is an open-source implementation of the OpenGL specification. OpenGL is a programming library for writing interactive 3D applications. -See the <a href="http://www.opengl.org/">OpenGL website</a> for more +See the <a href="https://www.opengl.org/">OpenGL website</a> for more information. </p> <p> @@ -55,13 +55,13 @@ Yes. Specifically, Mesa serves as the OpenGL core for the open-source DRI drivers for X.org. </p> <ul> - <li>See the <a href="http://dri.freedesktop.org/">DRI website</a> + <li>See the <a href="https://dri.freedesktop.org/">DRI website</a> for more information.</li> <li>See <a href="https://01.org/linuxgraphics">01.org</a> for more information about Intel drivers.</li> - <li>See <a href="http://nouveau.freedesktop.org">nouveau.freedesktop.org</a> + <li>See <a href="https://nouveau.freedesktop.org">nouveau.freedesktop.org</a> for more information about Nouveau drivers.</li> - <li>See <a href="http://www.x.org/wiki/RadeonFeature">www.x.org/wiki/RadeonFeature</a> + <li>See <a href="https://www.x.org/wiki/RadeonFeature">www.x.org/wiki/RadeonFeature</a> for more information about Radeon drivers.</li> </ul> @@ -144,7 +144,7 @@ Mesa is much more up to date with modern features and extensions. </p> <p> -<a href="http://sourceforge.net/projects/ogl-es/">Vincent</a> is +<a href="https://sourceforge.net/projects/ogl-es/">Vincent</a> is an open-source implementation of OpenGL ES for mobile devices. <p> @@ -157,7 +157,7 @@ is a subset of OpenGL. </p> <p> -<a href="http://sourceforge.net/projects/softgl/">SoftGL</a> +<a href="https://sourceforge.net/projects/softgl/">SoftGL</a> is an OpenGL subset for mobile devices. </p> @@ -213,7 +213,7 @@ If you don't already have GLUT installed, you should grab <h2>2.4 Where is the GLw library?</h2> <p> -GLw (OpenGL widget library) is now available from a separate <a href="http://cgit.freedesktop.org/mesa/glw/">git repository</a>. Unless you're using very old Xt/Motif applications with OpenGL, you shouldn't need it. +GLw (OpenGL widget library) is now available from a separate <a href="https://cgit.freedesktop.org/mesa/glw/">git repository</a>. Unless you're using very old Xt/Motif applications with OpenGL, you shouldn't need it. </p> @@ -276,7 +276,7 @@ If you're using a hardware accelerated driver you want <code>direct rendering: Y </p> <p> If your DRI-based driver isn't working, go to the -<a href="http://dri.freedesktop.org/">DRI website</a> for trouble-shooting information. +<a href="https://dri.freedesktop.org/">DRI website</a> for trouble-shooting information. </p> @@ -284,7 +284,7 @@ If your DRI-based driver isn't working, go to the <p> Make sure the ratio of the far to near clipping planes isn't too great. Look -<a href="http://www.opengl.org/resources/faq/technical/depthbuffer.htm#0040">here</a> +<a href="https://www.opengl.org/resources/faq/technical/depthbuffer.htm#0040">here</a> for details. </p> <p> @@ -339,7 +339,7 @@ First, join the <a href="lists.html">mesa-dev mailing list</a>. That's where Mesa development is discussed. </p> <p> -The <a href="http://www.opengl.org/documentation"> +The <a href="https://www.opengl.org/documentation"> OpenGL Specification</a> is the bible for OpenGL implementation work. You should read it. </p> @@ -383,7 +383,7 @@ implement the extension (specifically the compression/decompression algorithms). </p> <p> -In the mean time, a 3rd party <a href="http://dri.freedesktop.org/wiki/S3TC"> +In the mean time, a 3rd party <a href="https://dri.freedesktop.org/wiki/S3TC"> plug-in library</a> is available. </p> |