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authorErik Faye-Lund <[email protected]>2019-05-28 13:53:03 +0200
committerErik Faye-Lund <[email protected]>2019-06-05 23:48:44 +0200
commitb2ac7582d9cecbf06e0dc513c1439a05f23c5616 (patch)
tree1bd0c4e9b850df97e75a67fe6cd3d6a2321e5820 /docs/faq.html
parent0114d15ed651c7aa0bcf64100af0d8c62bb86f49 (diff)
docs: remove stray space in code-block
Signed-off-by: Erik Faye-Lund <[email protected]> Reviewed-by: Emil Velikov <[email protected]> Reviewed-by: Eric Engestrom <[email protected]>
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@@ -273,7 +273,7 @@ for details.
Mesa uses a 16-bit depth buffer by default which is smaller and faster
to clear than a 32-bit buffer but not as accurate.
If you need a deeper you can modify the parameters to
-<code> glXChooseVisual</code> in your code.
+<code>glXChooseVisual</code> in your code.
</p>