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author | Erik Faye-Lund <[email protected]> | 2019-05-28 13:53:03 +0200 |
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committer | Erik Faye-Lund <[email protected]> | 2019-06-05 23:48:44 +0200 |
commit | b2ac7582d9cecbf06e0dc513c1439a05f23c5616 (patch) | |
tree | 1bd0c4e9b850df97e75a67fe6cd3d6a2321e5820 /docs/faq.html | |
parent | 0114d15ed651c7aa0bcf64100af0d8c62bb86f49 (diff) |
docs: remove stray space in code-block
Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
Diffstat (limited to 'docs/faq.html')
-rw-r--r-- | docs/faq.html | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/faq.html b/docs/faq.html index 4f3c200ce82..cbf1370220a 100644 --- a/docs/faq.html +++ b/docs/faq.html @@ -273,7 +273,7 @@ for details. Mesa uses a 16-bit depth buffer by default which is smaller and faster to clear than a 32-bit buffer but not as accurate. If you need a deeper you can modify the parameters to -<code> glXChooseVisual</code> in your code. +<code>glXChooseVisual</code> in your code. </p> |