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authorEric Anholt <[email protected]>2016-05-17 15:30:59 -0700
committerEric Anholt <[email protected]>2016-05-17 18:07:39 -0700
commit62087cb9b80c271139370a242841def40cfdabae (patch)
tree338753d68aed0a51377efb01ab26055c16f96deb /docs/faq.html
parent0700e4c0c79771a69ceb5f269f684650265ea900 (diff)
vc4: Switch to using nir_load_front_face.
This will be generated by glsl_to_nir, and it turns out that this is a more code-efficient path than the floating point math, anyway. No change on shader-db, but drops an instruction in piglit's glsl-fs-frontfacing.
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