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author | Eric Anholt <[email protected]> | 2016-11-07 09:05:59 -0800 |
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committer | Eric Anholt <[email protected]> | 2016-11-09 15:33:56 -0800 |
commit | 4d019bd703e7c20d56d5b858577607115b4926a3 (patch) | |
tree | cf8f52d1267a6f472247e010d707a1ef86467830 /docs/faq.html | |
parent | aaee3daa90578fb711cc89186a65bc3d2c68022f (diff) |
vc4: Don't abort when a shader compile fails.
It's much better to just skip the draw call entirely. Getting this
information out of register allocation will also be useful for
implementing threaded fragment shaders, which will need to retry
non-threaded if RA fails.
Cc: <[email protected]>
Diffstat (limited to 'docs/faq.html')
0 files changed, 0 insertions, 0 deletions