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author | Juan A. Suarez Romero <[email protected]> | 2018-02-05 17:38:39 +0100 |
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committer | Juan A. Suarez Romero <[email protected]> | 2018-02-05 18:10:43 +0100 |
commit | 4195eed961ccfe404ae81b9112189fc93a254ded (patch) | |
tree | a5b0bfb0976daf661514015ff4d6b76a3e2cf8a5 /docs/extensions.html | |
parent | 3d14e720574ea933b172affdafd53c74a9381e9c (diff) |
glsl/linker: check same name is not used in block and outside
According with OpenGL GLSL 3.20 spec, section 4.3.9:
"It is a link-time error if any particular shader interface
contains:
- two different blocks, each having no instance name, and each
having a member of the same name, or
- a variable outside a block, and a block with no instance name,
where the variable has the same name as a member in the block."
This fixes a previous commit 9b894c8 ("glsl/linker: link-error using the
same name in unnamed block and outside") that covered this case, but
did not take in account that precision qualifiers are ignored when
comparing blocks with no instance name.
With this commit, the original tests
KHR-GL*.shaders.uniform_block.common.name_matching keep fixed, and also
dEQP-GLES31.functional.shaders.linkage.uniform.block.differing_precision
regression is fixed, which was broken by previous commit.
v2: use helper varibles (Matteo Bruni)
Fixes: 9b894c8 ("glsl/linker: link-error using the same name in unnamed block and outside")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104668
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104777
CC: Mark Janes <[email protected]>
CC: "18.0" <[email protected]>
Tested-by: Matteo Bruni <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
Signed-off-by: Juan A. Suarez Romero <[email protected]>
Diffstat (limited to 'docs/extensions.html')
0 files changed, 0 insertions, 0 deletions