diff options
author | Alejandro Piñeiro <[email protected]> | 2016-06-27 10:00:58 +0200 |
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committer | Alejandro Piñeiro <[email protected]> | 2016-07-01 08:15:15 +0200 |
commit | a97ee60926f6c08cb4cdd26a2746c483d8782547 (patch) | |
tree | 9165266671a4305e8db9dceb5ba6d1fe9e6f133d /docs/envvars.html | |
parent | 5e553a6bb31cc205e43bde48a19399284ce3d5e1 (diff) |
docs: update MESA_DEBUG envvar documentation.
silent, flush, incomplete_tex and incomplete_fbo flags were not
documented (see src/mesa/main.debug.c for more info).
FP is not checked anymore.
v2 (Brian Paul):
* MESA_DEBUG accepts a comma-separated list of parameters.
* Clarify how MESA_DEBUG behaves with mesa debug and release builds.
* Updated wording.
v3: Better wording for one paragraph (Brian Paul)
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'docs/envvars.html')
-rw-r--r-- | docs/envvars.html | 13 |
1 files changed, 11 insertions, 2 deletions
diff --git a/docs/envvars.html b/docs/envvars.html index 2d9a2891144..6d79398e1df 100644 --- a/docs/envvars.html +++ b/docs/envvars.html @@ -50,8 +50,17 @@ sometimes be useful for debugging end-user issues. if the application generates a GL_INVALID_ENUM error, a corresponding error message indicating where the error occurred, and possibly why, will be printed to stderr.<br> - If the value of MESA_DEBUG is 'FP' floating point arithmetic errors will - generate exceptions. + + For release builds, MESA_DEBUG defaults to off (no debug output). + + MESA_DEBUG accepts the following comma-separated list of named + flags, which adds extra behaviour to just set MESA_DEBUG=1: + <ul> + <li>silent - turn off debug messages. Only useful for debug builds.</li> + <li>flush - flush after each drawing command</li> + <li>incomplete_tex - extra debug messages when a texture is incomplete</li> + <li>incomplete_fbo - extra debug messages when a fbo is incomplete</li> + </ul> <li>MESA_LOG_FILE - specifies a file name for logging all errors, warnings, etc., rather than stderr <li>MESA_TEX_PROG - if set, implement conventional texture env modes with |