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authorEric Engestrom <[email protected]>2017-02-26 23:58:03 +0000
committerEric Engestrom <[email protected]>2017-02-27 14:15:10 +0000
commit077879cf5e6b90023fb495e36d05bb9d0960bbd0 (patch)
treef0dc7d184de89112279699079b3519492cdd198c /docs/envvars.html
parent7f268cf12b39d1de8ff38cf5beea50298cf841c2 (diff)
docs: fix a few typos
Noticed a couple, found the rest using vimspell. Signed-off-by: Eric Engestrom <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
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1 files changed, 1 insertions, 1 deletions
diff --git a/docs/envvars.html b/docs/envvars.html
index 2269f185646..9f1f70858d8 100644
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@@ -119,7 +119,7 @@ if it's higher than what's normally reported. (for developers only)
the on-disk cache of compiled GLSL programs. Should be set to a number
optionally followed by 'K', 'M', or 'G' to specify a size in
kilobytes, megabytes, or gigabytes. By default, gigabytes will be
-assumed. And if unset, a maxium size of 1GB will be used.
+assumed. And if unset, a maximum size of 1GB will be used.
<li>MESA_GLSL_CACHE_DIR - if set, determines the directory to be used
for the on-disk cache of compiled GLSL programs. If this variable is
not set, then the cache will be stored in $XDG_CACHE_HOME/mesa (if