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authorJimmy Berry <[email protected]>2015-11-03 23:24:47 -0600
committerMarek Olšák <[email protected]>2015-11-19 00:02:34 +0100
commit09d610796c03ae5a238b999ace5ccc2d3effd700 (patch)
tree55bf177b3671c621a08c9e9bfa4ed1c94b0f4217 /docs/envvars.html
parent56a1c10bb8cc957caa9ebc3723b4692a522a02f5 (diff)
gallium/hud: document GALLIUM_HUD_PERIOD in envvars.html.
Signed-off-by: Marek Olšák <[email protected]>
Diffstat (limited to 'docs/envvars.html')
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1 files changed, 2 insertions, 0 deletions
diff --git a/docs/envvars.html b/docs/envvars.html
index 530bbb78696..1b2c03ef377 100644
--- a/docs/envvars.html
+++ b/docs/envvars.html
@@ -179,6 +179,8 @@ Mesa EGL supports different sets of environment variables. See the
<li>GALLIUM_HUD - draws various information on the screen, like framerate,
cpu load, driver statistics, performance counters, etc.
Set GALLIUM_HUD=help and run e.g. glxgears for more info.
+<li>GALLIUM_HUD_PERIOD - sets the hud update rate in seconds (float). Use zero
+ to update every frame. The default period is 1/2 second.
<li>GALLIUM_HUD_VISIBLE - control default visibility, defaults to true.
<li>GALLIUM_HUD_TOGGLE_SIGNAL - toggle visibility via user specified signal.
Especially useful to toggle hud at specific points of application and