diff options
author | Chad Versace <[email protected]> | 2011-09-27 13:53:11 -0700 |
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committer | Chad Versace <[email protected]> | 2011-09-28 11:29:52 -0700 |
commit | a1eff5570f5e3f893fe4d453aef5ce143712ab09 (patch) | |
tree | 603b8e0db9e686558f5fcab3a6365fa84a89e0f1 /docs/envvars.html | |
parent | 124fc96ddf2695b4eca1a9b373f33cb993de9f6a (diff) |
mesa: Allow overriding GLSL version with environment variable
Override the context's GLSL version if the environment variable
MESA_GLSL_VERSION_OVERRIDE is set. Valid values for
MESA_GLSL_VERSION_OVERRIDE are integers, such as "130".
MESA_GLSL_VERSION_OVERRIDE has the same behavior as INTEL_GLSL_VERSION,
except that it applies to all drivers, not just Intel's. Since the former
supercedes the latter, this patch disables the latter.
Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Signed-off-by: Chad Versace <[email protected]>
Diffstat (limited to 'docs/envvars.html')
-rw-r--r-- | docs/envvars.html | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/docs/envvars.html b/docs/envvars.html index 6402ec50727..8c5c6abf74c 100644 --- a/docs/envvars.html +++ b/docs/envvars.html @@ -62,6 +62,10 @@ This is a work-around for that. glGetString(GL_VERSION). Valid values are point-separated version numbers, such as "3.0". Mesa will not really implement all the features of the given version if it's higher than what's normally reported. +<li>MESA_GLSL_VERSION_OVERRIDE - changes the value returned by +glGetString(GL_SHADING_LANGUAGE_VERSION). Valid values are integers, such as +"130". Mesa will not really implement all the features of the given language version +if it's higher than what's normally reported. (for developers only) <li>MESA_GLSL - <a href="shading.html#envvars">shading language compiler options</a> </ul> |