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authorIago Toral Quiroga <[email protected]>2016-11-30 11:31:01 +0100
committerIago Toral Quiroga <[email protected]>2016-12-13 10:32:52 +0100
commit5be2e785b1df2160424eb73e53cca340e0130020 (patch)
tree9f3766b1975786ebbb3b0529099de34be499784e /docs/envvars.html
parentf90da64fc65d8da99a5a5a140be7b64c8cf5ee6a (diff)
nir/lower_tex: add lowering for texture gradient on shadow samplers
This is ported from the Intel lowering pass that we use with GLSL IR. This takes care of lowering texture gradients on shadow samplers other than cube maps. Intel hardware requires this for gen < 8. v2 (Ken): - Use the helper function to retrieve ddx/ddy - Swizzle away size components we are not interested in v3: - Get rid of the ddx/ddy helper and use nir_tex_instr_src_index instead (Ken, Eric) v4: - Add a 'continue' statement if the lowering makes progress because it replaces the original texture instruction Reviewed-by: Kenneth Graunke <[email protected]> (v3)
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