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author | Caio Marcelo de Oliveira Filho <[email protected]> | 2019-05-19 00:22:17 -0700 |
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committer | Caio Marcelo de Oliveira Filho <[email protected]> | 2019-05-29 10:34:35 -0700 |
commit | e45bf01940fa6692d4f1d9385c2d6466da06a9bb (patch) | |
tree | 4e8c8694747bb1d65374f878434c03020f8aec65 /docs/egl.html | |
parent | a3bfdacb6c9f992dd1933c163c2580049ffea11e (diff) |
spirv: Change spirv_to_nir() to return a nir_shader
spirv_to_nir() returned the nir_function corresponding to the
entrypoint, as a way to identify it. There's now a bool is_entrypoint
in nir_function and also a helper function to get the entry_point from
a nir_shader.
The return type reflects better what the function name suggests. It
also helps drivers avoid the mistake of reusing internal shader
references after running NIR_PASS on it. When using NIR_TEST_CLONE or
NIR_TEST_SERIALIZE, those would be invalidated right in the first pass
executed.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Diffstat (limited to 'docs/egl.html')
0 files changed, 0 insertions, 0 deletions