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authorAdam Jackson <[email protected]>2017-08-28 11:23:58 -0400
committerAdam Jackson <[email protected]>2017-10-05 13:43:34 -0400
commitb174a1ae720cb404738cd57c431f5769d677957d (patch)
treea8dc8f91976382a93d387cc1d8247cdbf0a1b9c5 /docs/egl.html
parent15e208c4ccdd94582a459d0066b587f91caf270c (diff)
egl: Simplify the "driver" interface
"Driver" isn't a great word for what this layer is, it's effectively a build-time choice about what OS you're targeting. Despite that both of the extant backends totally ignore the display argument, the old code would only set up the backend relative to a display. That causes problems! One problem is it means eglGetProcAddress can generate X or Wayland protocol when it tries to connect to a default display so it can call into the backend, which is, you know, completely bonkers. Any other EGL API that doesn't reference a display, like EGL_EXT_device_query, would have the same issue. Fortunately this is a problem that can be solved with the delete key. Reviewed-by: Eric Anholt <[email protected]> Signed-off-by: Adam Jackson <[email protected]>
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1 files changed, 0 insertions, 10 deletions
diff --git a/docs/egl.html b/docs/egl.html
index e752a707a3b..3d8a85b4e7e 100644
--- a/docs/egl.html
+++ b/docs/egl.html
@@ -130,16 +130,6 @@ mesa/demos repository.</p>
runtime</p>
<dl>
-<dt><code>EGL_DRIVER</code></dt>
-<dd>
-
-<p>This variable specifies a full path to or the name of an EGL driver. It
-forces the specified EGL driver to be loaded. It comes in handy when one wants
-to test a specific driver. This variable is ignored for setuid/setgid
-binaries.</p>
-
-</dd>
-
<dt><code>EGL_PLATFORM</code></dt>
<dd>