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author | Ian Romanick <[email protected]> | 2013-09-10 10:18:17 -0500 |
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committer | Ian Romanick <[email protected]> | 2013-09-19 16:29:44 -0500 |
commit | df371e2b1b46cd8a8919dda8f387ec75a024f8f7 (patch) | |
tree | a3776c299b09191853eaedc518a30b92915fa126 /docs/egl.html | |
parent | 965d9e649db3a6e8e1a07c13d49f265aeb8b3365 (diff) |
mesa: Expose MAX_GEOMETRY_{INPUT,OUTPUT}_COMPONENTS on OpenGL 3.2
The comment '# GL 3.0 / GLES3' was incorrect. The
MAX_VERTEX_OUTPUT_COMPONENTS and MAX_FRAGMENT_INPUT_COMPONENTS queries
were added in OpenGL 3.2 (with geometry shaders) and OpenGL ES 3.0.
This just fixes that comment.
v2: Add the GEOMETRY queries in the existing '# GL 3.2' section since
they have nothing to do with GLES3. Suggested by Paul.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
Diffstat (limited to 'docs/egl.html')
0 files changed, 0 insertions, 0 deletions