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authorIan Romanick <[email protected]>2013-09-10 10:18:17 -0500
committerIan Romanick <[email protected]>2013-09-19 16:29:44 -0500
commitdf371e2b1b46cd8a8919dda8f387ec75a024f8f7 (patch)
treea3776c299b09191853eaedc518a30b92915fa126 /docs/egl.html
parent965d9e649db3a6e8e1a07c13d49f265aeb8b3365 (diff)
mesa: Expose MAX_GEOMETRY_{INPUT,OUTPUT}_COMPONENTS on OpenGL 3.2
The comment '# GL 3.0 / GLES3' was incorrect. The MAX_VERTEX_OUTPUT_COMPONENTS and MAX_FRAGMENT_INPUT_COMPONENTS queries were added in OpenGL 3.2 (with geometry shaders) and OpenGL ES 3.0. This just fixes that comment. v2: Add the GEOMETRY queries in the existing '# GL 3.2' section since they have nothing to do with GLES3. Suggested by Paul. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Paul Berry <[email protected]>
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