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author | Brian Paul <[email protected]> | 2013-07-16 06:04:32 -0600 |
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committer | Brian Paul <[email protected]> | 2013-07-24 15:29:30 -0600 |
commit | 8a9df7a370b66ec50b6255e4d66ac1ed331319fb (patch) | |
tree | e38ba6460c68064798728e504a4814a7c7594d83 /docs/egl.html | |
parent | 484fa879847fdc7c9ef22231315f78a4c342e85d (diff) |
mesa: implement mipmap generation for compressed 2D array textures
We weren't looping over all the slices in the array. The updated
code should also correctly handle 3D compressed textures too, whenever
we have that feature.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=66850
NOTE: This is a candidate for the 9.x branches
Cc: [email protected]
Reviewed-by: José Fonseca <[email protected]>
Diffstat (limited to 'docs/egl.html')
0 files changed, 0 insertions, 0 deletions