diff options
author | Chia-I Wu <[email protected]> | 2010-10-28 17:25:07 +0800 |
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committer | Chia-I Wu <[email protected]> | 2010-10-29 12:11:49 +0800 |
commit | c6320c5eb20d1ab20ad7800aceedc5dd8762dfeb (patch) | |
tree | 567727e9acbff8a2d546fcb6393cc5ca448d8dbe /docs/egl.html | |
parent | be5f34a053bfc5ad50dd45f0400ed1e4029651cb (diff) |
docs: Update egl and openvg docs.
Diffstat (limited to 'docs/egl.html')
-rw-r--r-- | docs/egl.html | 47 |
1 files changed, 18 insertions, 29 deletions
diff --git a/docs/egl.html b/docs/egl.html index d38f2dd7b7d..cc6462d9787 100644 --- a/docs/egl.html +++ b/docs/egl.html @@ -32,14 +32,14 @@ cards.</p> the Gallium driver for your hardware. For example</p> <pre> - $ ./configure --enable-gles-overlay --with-state-trackers=egl,vega --enable-gallium-intel + $ ./configure --enable-gles-overlay --enable-openvg --enable-gallium-intel </pre> <p>The main library and OpenGL is enabled by default. The first option enables -<a href="opengles.html">OpenGL ES 1.x and 2.x</a>. The <code>egl</code> state -tracker is needed by a number of EGL drivers. EGL drivers will be covered -later. The <a href="openvg.html">vega state tracker</a> provides OpenVG -1.x.</p> +<a href="opengles.html">OpenGL ES 1.x and 2.x</a>. The second option enables +<a href="openvg.html">OpenVG</a>. +</p> + </li> <li>Build and install Mesa as usual.</li> @@ -84,19 +84,10 @@ only be built with SCons.</p> </li> -<li><code>--with-state-trackers</code> - -<p>The argument is a comma separated string. It is usually used to specify the -rendering APIs, such as OpenVG, to build. But it is also used to specify -<code>egl</code> state tracker that <code>egl_gallium</code> depends on.</p> - -</li> - <li><code>--enable-gles-overlay</code> -<p>OpenGL and OpenGL ES are not controlled by -<code>--with-state-trackers</code>. OpenGL is always built. To build OpenGL -ES, this option must be explicitly given.</p> +<p>OpenGL is built by default. To build OpenGL ES, this option must be +explicitly given.</p> </li> @@ -108,6 +99,12 @@ one big library that supports multiple APIs.</p> </li> +<li><code>--enable-openvg</code> + +<p>OpenVG must be explicitly enabled by this option.</p> + +</li> + </ul> <h2>Use EGL</h2> @@ -141,7 +138,8 @@ specific driver. This variable is ignored for setuid/setgid binaries.</p> <p><code>egl_gallium</code> dynamically loads hardware drivers and client API modules found in <code>EGL_DRIVERS_PATH</code>. Thus, specifying this variable -alone is not sufficient for <code>egl_gallium</code> for uninstalled build.</p> +alone is not sufficient for <code>egl_gallium</code> for an uninstalled +build.</p> </li> @@ -177,7 +175,7 @@ variable to true forces the use of software rendering.</p> <p>This driver is based on Gallium3D. It supports all rendering APIs and hardwares supported by Gallium3D. It is the only driver that supports OpenVG. -The supported platforms are X11, KMS, FBDEV, and GDI.</p> +The supported platforms are X11, DRM, FBDEV, and GDI.</p> </li> @@ -193,16 +191,8 @@ is not available in GLX or GLX extensions.</p> <p>This driver supports the X Window System as its window system. It functions as a DRI2 driver loader. Unlike <code>egl_glx</code>, it has no dependency on -<code>libGL</code>. It talks to the X server directly using DRI2 protocol.</p> - -</li> -<li><code>egl_dri</code> - -<p>This driver lacks maintenance and does <em>not</em> build. It is similiar -to <code>egl_dri2</code> in that it functions as a DRI(1) driver loader. But -unlike <code>egl_dri2</code>, it supports Linux framebuffer devices as its -window system and supports EGL_MESA_screen_surface extension. As DRI1 drivers -are phasing out, it might eventually be replaced by <code>egl_dri2</code>.</p> +<code>libGL</code>. It talks to the X server directly using (XCB-)DRI2 +protocol.</p> </li> </ul> @@ -295,7 +285,6 @@ should as well lock the display before using it. <ul> <li>Pass the conformance tests</li> -<li>Reference counting in main library?</li> <li>Mixed use of OpenGL, OpenGL ES 1.1, and OpenGL ES 2.0 is supported. But which one of <code>libGL.so</code>, <code>libGLESv1_CM.so</code>, and <code>libGLESv2.so</code> should an application link to? Bad things may happen |