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authorJose Fonseca <[email protected]>2015-03-03 16:01:22 +0000
committerJose Fonseca <[email protected]>2015-03-04 11:01:42 +0000
commit5564c361b5cc1f5ec4be3622d7f9be601e3c268a (patch)
treeedd2e212e86ad94257f5b4bf80659e4affee82a0 /docs/egl.html
parent17b2825d760fb6a7b643e5f9c067d249a582cfdb (diff)
st/egl: Remove.
Largely superseeded by src/egl, and WGL/GLX_EXT_create_context_es_profile extensions. Note this will break Android.mk with gallium drivers -- somebody familiar with that build infrastructure will need to update it to use gallium drivers through egl_dri2. v2: Remove the _EGL_BUILT_IN_DRIVER_GALLIUM define from src/egl/main/Android.mk; and update the src/egl/main/Sconscript to create a SharedLibrary, add versioning, create symlink - copy the bits from egl-static, per Emil Velikov. Reviewed-by: Emil Velikov <[email protected]> v3: Disallow undefined symbols in libEGL.so. Update release notes
Diffstat (limited to 'docs/egl.html')
-rw-r--r--docs/egl.html29
1 files changed, 3 insertions, 26 deletions
diff --git a/docs/egl.html b/docs/egl.html
index e77c2359dc1..704cd9a85bc 100644
--- a/docs/egl.html
+++ b/docs/egl.html
@@ -212,38 +212,15 @@ the X server directly using (XCB-)DRI2 protocol.</p>
</dd>
-<dt><code>egl_gallium</code></dt>
-<dd>
-
-<p>This driver is based on Gallium3D. It supports all rendering APIs and
-hardware supported by Gallium3D. It is the only driver that supports OpenVG.
-The supported platforms are X11, DRM, FBDEV, and GDI.</p>
-
-<p>This driver comes with its own hardware drivers
-(<code>pipe_&lt;hw&gt;</code>) and client API modules
-(<code>st_&lt;api&gt;</code>).</p>
-
-</dd>
-
<h2>Packaging</h2>
<p>The ABI between the main library and its drivers are not stable. Nor is
-there a plan to stabilize it at the moment. Of the EGL drivers,
-<code>egl_gallium</code> has its own hardware drivers and client API modules.
-They are considered internal to <code>egl_gallium</code> and there is also no
-stable ABI between them. These should be kept in mind when packaging for
-distribution.</p>
-
-<p>Generally, <code>egl_dri2</code> is preferred over <code>egl_gallium</code>
-when the system already has DRI drivers. As <code>egl_gallium</code> is loaded
-before <code>egl_dri2</code> when both are available, <code>egl_gallium</code>
-is disabled by default.</p>
+there a plan to stabilize it at the moment.</p>
<h2>Developers</h2>
-<p>The sources of the main library and the classic drivers can be found at
-<code>src/egl/</code>. The sources of the <code>egl</code> state tracker can
-be found at <code>src/gallium/state_trackers/egl/</code>.</p>
+<p>The sources of the main library and drivers can be found at
+<code>src/egl/</code>.</p>
<h3>Lifetime of Display Resources</h3>