diff options
author | Nathan Kidd <[email protected]> | 2014-01-03 16:44:00 -0700 |
---|---|---|
committer | Brian Paul <[email protected]> | 2014-01-06 09:55:38 -0700 |
commit | 0691b37732e3b032fbd354537b20090a3ee8e122 (patch) | |
tree | 4883628a61a373fb6c9af69231b5433fa97d01f3 /docs/egl.html | |
parent | a61ae2aa01c9b1976ba4107c1564e0c3f94aea4d (diff) |
docs: fix misspellings
Fixed what I noticed; no warranty for exhaustiveness.
Signed-off-by: Nathan Kidd <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'docs/egl.html')
-rw-r--r-- | docs/egl.html | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/docs/egl.html b/docs/egl.html index 240cec53af1..dc232419439 100644 --- a/docs/egl.html +++ b/docs/egl.html @@ -88,7 +88,7 @@ drivers will be installed to <code>${libdir}/egl</code>.</p> <dd> <p>List the platforms (window systems) to support. Its argument is a comma -seprated string such as <code>--with-egl-platforms=x11,drm</code>. It decides +separated string such as <code>--with-egl-platforms=x11,drm</code>. It decides the platforms a driver may support. The first listed platform is also used by the main library to decide the native platform: the platform the EGL native types such as <code>EGLNativeDisplayType</code> or @@ -223,7 +223,7 @@ the X server directly using (XCB-)DRI2 protocol.</p> <dd> <p>This driver is based on Gallium3D. It supports all rendering APIs and -hardwares supported by Gallium3D. It is the only driver that supports OpenVG. +hardware supported by Gallium3D. It is the only driver that supports OpenVG. The supported platforms are X11, DRM, FBDEV, and GDI.</p> <p>This driver comes with its own hardware drivers @@ -273,8 +273,8 @@ longer than the display that creates them.</p> <p>In EGL, when a display is terminated through <code>eglTerminate</code>, all display resources should be destroyed. Similarly, when a thread is released -throught <code>eglReleaseThread</code>, all current display resources should be -released. Another way to destory or release resources is through functions +through <code>eglReleaseThread</code>, all current display resources should be +released. Another way to destroy or release resources is through functions such as <code>eglDestroySurface</code> or <code>eglMakeCurrent</code>.</p> <p>When a resource that is current to some thread is destroyed, the resource |