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authorRob Clark <[email protected]>2014-02-23 14:40:41 -0500
committerRob Clark <[email protected]>2014-03-02 11:26:35 -0500
commit26530716ab9398703f91285381033073f47e8bd4 (patch)
treeb7d4c19fd40f508083ca0a9a86a9c07bac8ff122 /docs/egl.html
parent8dd70125fc5ea45b206df50bac00f15d6e5da38c (diff)
freedreno/lowering: two-sided-color
Add option to generate fragment shader to emulate two sided color. Additional inputs are added to shader for BCOLOR's (on corresponding to each COLOR input). CMP instructions are used to select whether to use COLOR or BCOLOR. Signed-off-by: Rob Clark <[email protected]>
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