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authorJose Fonseca <[email protected]>2015-03-03 16:58:21 +0000
committerJose Fonseca <[email protected]>2015-03-04 11:01:45 +0000
commit3acd7a34ab05b87521b74f626ec637e7fdcc6595 (patch)
treeec442924dfbd3e1f10786b28b3c2d9bc17c85ffe /docs/egl.html
parent5564c361b5cc1f5ec4be3622d7f9be601e3c268a (diff)
st/vega: Remove.
OpenVG API seems to have dwindled away. The code would still be interesting if we wanted to implement NV_path_rendering but given the trend of the next gen graphics APIs, it seems unlikely that this becomes ARB or core. v2: Remove a few "openvg" references left, per Emil Velikov. Reviewed-by: Emil Velikov <[email protected]> v3: Update release notes.
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diff --git a/docs/egl.html b/docs/egl.html
index 704cd9a85bc..a715a3ad31d 100644
--- a/docs/egl.html
+++ b/docs/egl.html
@@ -112,13 +112,6 @@ is required if applications mix OpenGL and OpenGL ES.</p>
</dd>
-<dt><code>--enable-openvg</code></dt>
-<dd>
-
-<p>OpenVG must be explicitly enabled by this option.</p>
-
-</dd>
-
</dl>
<h2>Use EGL</h2>