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authorJason Ekstrand <[email protected]>2016-11-01 16:03:12 -0700
committerJason Ekstrand <[email protected]>2016-11-02 09:32:22 -0700
commitff3185e3ba85b3635a1f645e8e951954f4022afe (patch)
tree6094554100b695f71430790c7f9dc133410cd4a2 /docs/egl.html
parent4306c10a885bdd833328a2a4eeb0079aa4f4bae3 (diff)
anv/pipeline: Put actual pointers in anv_shader_bin
While we can simply calculate offsets to get to things such as the prog_data and the key, it's much more user-friendly if there are just pointers. Also, it's a bit more fool-proof. While we're at it, we rework the pipeline cache API to use the brw_stage_prog_data type directly. Signed-off-by: Jason Ekstrand <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98012 Reviewed-by: Topi Pohjolainen <[email protected]> Reviewed-by: Timothy Arceri <[email protected]> Cc: "13.0" <[email protected]>
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