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authorChia-I Wu <[email protected]>2010-03-22 13:30:54 +0800
committerChia-I Wu <[email protected]>2010-03-22 13:32:08 +0800
commit904d129322337be4a2571b77255b14d42252fafc (patch)
treef37f59bb42b34e67622668ce61b29a9e840b5db0 /docs/egl.html
parent9fc6c8b831e5b43ae86ece6a531fc892f6f66356 (diff)
docs: Update the path to build libgl-xlib.
Diffstat (limited to 'docs/egl.html')
-rw-r--r--docs/egl.html4
1 files changed, 2 insertions, 2 deletions
diff --git a/docs/egl.html b/docs/egl.html
index 55907f6cfac..e960309fc47 100644
--- a/docs/egl.html
+++ b/docs/egl.html
@@ -106,11 +106,11 @@ noted that the classic <code>libGL</code> is not a state tracker and cannot be
used with EGL (unless the EGL driver in use is <code>egl_glx</code>). To build
the OpenGL state tracker, one may append <code>glx</code> to
<code>--with-state-trackers</code> and manually build
-<code>src/gallium/winsys/xlib/</code>.</p>
+<code>src/gallium/targets/libgl-xlib/</code>.</p>
<h2>Use EGL</h2>
-<p> The demos for OpenGL ES and OpenVG can be found in <code>progs/es1/</code>,
+<p>The demos for OpenGL ES and OpenVG can be found in <code>progs/es1/</code>,
<code>progs/es2/</code> and <code>progs/openvg/</code>. You can use them to
test your build. For example,</p>