diff options
author | Roland Scheidegger <[email protected]> | 2014-07-01 17:06:48 +0200 |
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committer | Roland Scheidegger <[email protected]> | 2014-07-02 01:55:59 +0200 |
commit | 90abdc15414f44862a82fe2e53e5419f8182b9ac (patch) | |
tree | 763d25e288b01a6254c90acfda3db2e23a86fff8 /docs/download.html | |
parent | 7e1521f191afe30fcf02a25b68fbf89278f014d3 (diff) |
llvmpipe: allocate regular texture memory upfront
The deferred allocation doesn't really make much sense anymore, since we no
longer allocate swizzled/linear memory in chunks and not per level / slice
neither.
This means we could fail resource creation a bit more (could already fail in
theory anyway) but should not fail maps later (right now, callers can't deal
with neither really).
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'docs/download.html')
0 files changed, 0 insertions, 0 deletions