diff options
author | Andreas Boll <[email protected]> | 2012-06-12 09:05:03 +0200 |
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committer | Brian Paul <[email protected]> | 2012-06-12 08:03:29 -0600 |
commit | ecd5c7ceb8e4c8841b2708e5ab7efa145583f8c2 (patch) | |
tree | a0f620af154b7314fbc4bc5a9b6ac12fe59bb932 /docs/dispatch.html | |
parent | 45c21f852ec88fb4e784b53a1828d9a52d9dc67f (diff) |
docs: consolidate html header and footer
add doctype
add character encoding
add missing <head> tag
unify html header and footer
Signed-off-by: Brian Paul <[email protected]>
Diffstat (limited to 'docs/dispatch.html')
-rw-r--r-- | docs/dispatch.html | 21 |
1 files changed, 11 insertions, 10 deletions
diff --git a/docs/dispatch.html b/docs/dispatch.html index 620aecd7471..4f48e9454d9 100644 --- a/docs/dispatch.html +++ b/docs/dispatch.html @@ -1,11 +1,12 @@ -<HTML> -<HEAD> -<TITLE>GL Dispatch in Mesa</TITLE> -<LINK REL="stylesheet" TYPE="text/css" HREF="mesa.css"> -</HEAD> - -<BODY> -<H1>GL Dispatch in Mesa</H1> +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> +<html lang="en"> +<head> + <meta http-equiv="content-type" content="text/html; charset=utf-8"> + <title>GL Dispatch in Mesa</title> + <link rel="stylesheet" type="text/css" href="mesa.css"> +</head> +<body> +<h1>GL Dispatch in Mesa</h1> <p>Several factors combine to make efficient dispatch of OpenGL functions fairly complicated. This document attempts to explain some of the issues @@ -268,5 +269,5 @@ included.</p> <A NAME="autogen"/> <H2>4. Automatic Generation of Dispatch Stubs</H2> -</BODY> -</HTML> +</body> +</html> |