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authorAndreas Boll <[email protected]>2012-06-12 09:05:03 +0200
committerBrian Paul <[email protected]>2012-06-12 08:03:29 -0600
commitecd5c7ceb8e4c8841b2708e5ab7efa145583f8c2 (patch)
treea0f620af154b7314fbc4bc5a9b6ac12fe59bb932 /docs/dispatch.html
parent45c21f852ec88fb4e784b53a1828d9a52d9dc67f (diff)
docs: consolidate html header and footer
add doctype add character encoding add missing <head> tag unify html header and footer Signed-off-by: Brian Paul <[email protected]>
Diffstat (limited to 'docs/dispatch.html')
-rw-r--r--docs/dispatch.html21
1 files changed, 11 insertions, 10 deletions
diff --git a/docs/dispatch.html b/docs/dispatch.html
index 620aecd7471..4f48e9454d9 100644
--- a/docs/dispatch.html
+++ b/docs/dispatch.html
@@ -1,11 +1,12 @@
-<HTML>
-<HEAD>
-<TITLE>GL Dispatch in Mesa</TITLE>
-<LINK REL="stylesheet" TYPE="text/css" HREF="mesa.css">
-</HEAD>
-
-<BODY>
-<H1>GL Dispatch in Mesa</H1>
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<html lang="en">
+<head>
+ <meta http-equiv="content-type" content="text/html; charset=utf-8">
+ <title>GL Dispatch in Mesa</title>
+ <link rel="stylesheet" type="text/css" href="mesa.css">
+</head>
+<body>
+<h1>GL Dispatch in Mesa</h1>
<p>Several factors combine to make efficient dispatch of OpenGL functions
fairly complicated. This document attempts to explain some of the issues
@@ -268,5 +269,5 @@ included.</p>
<A NAME="autogen"/>
<H2>4. Automatic Generation of Dispatch Stubs</H2>
-</BODY>
-</HTML>
+</body>
+</html>