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author | Frank Henigman <[email protected]> | 2013-10-01 15:15:43 -0400 |
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committer | José Fonseca <[email protected]> | 2014-05-14 11:05:00 +0100 |
commit | ef14f0d59f24ab506b50d7612368381df51d515c (patch) | |
tree | f97b5556d104e1ffe45d24c58296b8ca5682d88e /docs/dispatch.html | |
parent | 865d0312c0dd7411ce813206cef3c399d6641241 (diff) |
draw: Delete unneeded LLVM stuff earlier.
Free up unneeded LLVM stuff immediately after generating vertex shader
code. Saves about 500K per shader.
v2: Don't bother calling gallivm_free_function (Jose)
Signed-off-by: José Fonseca <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Diffstat (limited to 'docs/dispatch.html')
0 files changed, 0 insertions, 0 deletions