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authorFrank Henigman <[email protected]>2013-10-01 15:15:43 -0400
committerJosé Fonseca <[email protected]>2014-05-14 11:05:00 +0100
commitef14f0d59f24ab506b50d7612368381df51d515c (patch)
treef97b5556d104e1ffe45d24c58296b8ca5682d88e /docs/dispatch.html
parent865d0312c0dd7411ce813206cef3c399d6641241 (diff)
draw: Delete unneeded LLVM stuff earlier.
Free up unneeded LLVM stuff immediately after generating vertex shader code. Saves about 500K per shader. v2: Don't bother calling gallivm_free_function (Jose) Signed-off-by: José Fonseca <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
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