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author | Brian Paul <[email protected]> | 2011-11-16 07:47:51 -0700 |
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committer | Brian Paul <[email protected]> | 2011-11-16 08:49:22 -0700 |
commit | f6a50c0b1ff620d1b721968144a56452c0bd6d85 (patch) | |
tree | 59470ce86cab923f1b8b710ee18cdcccf14dd84d /docs/dispatch.html | |
parent | 728a830fae690a4c6063ba4829dabe450b6c287d (diff) |
mesa: don't map depth+stencil buffer twice in glReadPixels()
In slow_read_depth_stencil_pixels_separate() we might have separate
depth and stencil buffers or a combined buffer. In the later case,
don't map the buffer twice. This function is used when the depth
scale/bias pixel transfer values are not the defaults.
Fixes http://bugs.freedesktop.org/show_bug.cgi?id=42963
Reviewed-by: José Fonseca <[email protected]>
Diffstat (limited to 'docs/dispatch.html')
0 files changed, 0 insertions, 0 deletions