diff options
author | Christoph Bumiller <[email protected]> | 2014-09-06 01:36:48 +0200 |
---|---|---|
committer | Ilia Mirkin <[email protected]> | 2014-09-05 23:08:24 -0400 |
commit | ca9ab05d45ebf407485af2daa3742b897ff99162 (patch) | |
tree | 73b03cedfad114dab23f12c6ad9dfdeebec5aa72 /docs/devinfo.html | |
parent | b9f9e3ce03dbd8d044a72a00e1e8856a500b5f72 (diff) |
nvc0/ir: clarify recursion fix to finding first tex uses
This is a simple shader for reproducing the case mentioned:
FRAG
DCL IN[0], GENERIC[0], PERSPECTIVE
DCL OUT[0], COLOR
DCL SAMP[0]
DCL CONST[0]
DCL TEMP[0..1], LOCAL
IMM[0] FLT32 { 0.0000, -1.0000, 1.0000, 0.0000}
0: MOV TEMP[0].x, CONST[0].wwww
1: MOV TEMP[1].x, CONST[0].wwww
2: BGNLOOP
3: IF TEMP[0].xxxx
4: BRK
5: ENDIF
6: ADD TEMP[0].x, TEMP[0], IMM[0].zzzz
7: IF CONST[0].xxxx
8: TEX TEMP[1].x, CONST[0], SAMP[0], 2D
9: ENDIF
10: IF CONST[0].zzzz
11: MOV TEMP[1].x, CONST[0].zzzz
12: ENDIF
13: ENDLOOP
14: MOV OUT[0], TEMP[1].xxxx
15: END
Cc: "10.2 10.3" <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
Diffstat (limited to 'docs/devinfo.html')
0 files changed, 0 insertions, 0 deletions