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authorKai Wasserbäch <[email protected]>2011-08-23 10:48:58 +0200
committerIan Romanick <[email protected]>2011-08-25 07:21:00 -0700
commitdbec3a5daf6fd012adc4d9690ef1dccc65969e04 (patch)
tree52415835ffe31fab4e2cadedae6eb9d519a889ae /docs/devinfo.html
parent79a486ead92e4493b2de1fedf0c8cb5de47003cd (diff)
Document the return type coding style.
As per discussion at [0] methods shouldn't use OpenGL return types, if they're not part of the GL API. [0] <http://marc.info/?l=mesa3d-dev&m=130754488901774&w=2> Signed-off-by: Kai Wasserbäch <[email protected]> Signed-off-by: Ian Romanick <[email protected]>
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@@ -137,6 +137,16 @@ Function name examples:
_mesa_foo_bar() - an internal non-static Mesa function
</pre>
+<p>
+Places that are not directly visible to the GL API should prefer the use
+of <tt>bool</tt>, <tt>true</tt>, and
+<tt>false</tt> over <tt>GLboolean</tt>, <tt>GL_TRUE</tt>, and
+<tt>GL_FALSE</tt>. In C code, this may mean that
+<tt>#include &lt;stdbool.h&gt;</tt> need to be added. The
+<tt>try_emit_</tt>* methods in src/mesa/program/ir_to_mesa.cpp and
+src/mesa/state_tracker/st_glsl_to_tgsi.cpp can serve as an example.
+</p>
+
<H2>Making a New Mesa Release</H2>