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authorErik Faye-Lund <[email protected]>2019-05-28 13:14:03 +0200
committerErik Faye-Lund <[email protected]>2019-06-05 23:48:44 +0200
commit392c083377fca82ebfbdc559a6a0c6933df422db (patch)
tree077578a7163587274b75035f75627241c56eef8e /docs/devinfo.html
parent0ee366960c32067b528077c49362c468364d0206 (diff)
docs: add more more code-tags
It's easier to read function-names, file-names and other "machine"-related strings if they are formatted in a monospace font. So let's mark these up with code-tags. Signed-off-by: Erik Faye-Lund <[email protected]> Reviewed-by: Emil Velikov <[email protected]> Reviewed-by: Eric Engestrom <[email protected]>
Diffstat (limited to 'docs/devinfo.html')
-rw-r--r--docs/devinfo.html24
1 files changed, 12 insertions, 12 deletions
diff --git a/docs/devinfo.html b/docs/devinfo.html
index 07d154bb5e5..a636e37ad35 100644
--- a/docs/devinfo.html
+++ b/docs/devinfo.html
@@ -29,8 +29,8 @@ To add a new GL extension to Mesa you have to do at least the following.
<ul>
<li>
- If glext.h doesn't define the extension, edit include/GL/gl.h and add
- code like this:
+ If <code>glext.h</code> doesn't define the extension, edit
+ <code>include/GL/gl.h</code> and add code like this:
<pre>
#ifndef GL_EXT_the_extension_name
#define GL_EXT_the_extension_name 1
@@ -41,18 +41,18 @@ To add a new GL extension to Mesa you have to do at least the following.
</pre>
</li>
<li>
- In the src/mapi/glapi/gen/ directory, add the new extension functions and
- enums to the gl_API.xml file.
+ In the <code>src/mapi/glapi/gen/</code> directory, add the new extension
+ functions and enums to the <code>gl_API.xml</code> file.
Then, a bunch of source files must be regenerated by executing the
corresponding Python scripts.
</li>
<li>
- Add a new entry to the <code>gl_extensions</code> struct in mtypes.h
- if the extension requires driver capabilities not already exposed by
- another extension.
+ Add a new entry to the <code>gl_extensions</code> struct in
+ <code>mtypes.h</code> if the extension requires driver capabilities not
+ already exposed by another extension.
</li>
<li>
- Add a new entry to the src/mesa/main/extensions_table.h file.
+ Add a new entry to the <code>src/mesa/main/extensions_table.h</code> file.
</li>
<li>
From this point, the best way to proceed is to find another extension,
@@ -65,13 +65,13 @@ To add a new GL extension to Mesa you have to do at least the following.
</li>
<li>
To determine if the new extension is active in the current context,
- use the auto-generated _mesa_has_##name_str() function defined in
- src/mesa/main/extensions.h.
+ use the auto-generated <code>_mesa_has_##name_str()</code> function
+ defined in <code>src/mesa/main/extensions.h</code>.
</li>
<li>
- The dispatch tests check_table.cpp and dispatch_sanity.cpp
+ The dispatch tests check_table.cpp and <code>dispatch_sanity.cpp</code>
should be updated with details about the new extensions functions. These
- tests are run using 'meson test'
+ tests are run using <code>meson test</code>.
</li>
</ul>