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authorAlyssa Rosenzweig <[email protected]>2019-11-12 14:19:52 -0500
committerTomeu Vizoso <[email protected]>2019-11-13 15:27:56 +0000
commitfd81916ee5d9336e81d9f7598dc1c98b715f3358 (patch)
treed0c624f386232e6a4a1c0f340b2f8a0a763e9942 /docs/developers.html
parente101af8671a13a8eb8ce714e07294b73a99821cd (diff)
pan/midgard: Add blend shader selection bits for MRT
This is less complicated than previously thought. Note we have no way of specifying the work register count for blend shaders; it must be strictly less than the work register count of the corresponding fragment shader (which is fine since we force the fragment shader to report a count of 16 with a blend shader as a major hack until we get register pressure down for blend shaders). TODO: pandecode the flags. Signed-off-by: Alyssa Rosenzweig <[email protected]>
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