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author | Alyssa Rosenzweig <[email protected]> | 2019-11-12 14:19:52 -0500 |
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committer | Tomeu Vizoso <[email protected]> | 2019-11-13 15:27:56 +0000 |
commit | fd81916ee5d9336e81d9f7598dc1c98b715f3358 (patch) | |
tree | d0c624f386232e6a4a1c0f340b2f8a0a763e9942 /docs/developers.html | |
parent | e101af8671a13a8eb8ce714e07294b73a99821cd (diff) |
pan/midgard: Add blend shader selection bits for MRT
This is less complicated than previously thought. Note we have no way of
specifying the work register count for blend shaders; it must be
strictly less than the work register count of the corresponding fragment
shader (which is fine since we force the fragment shader to report a
count of 16 with a blend shader as a major hack until we get register
pressure down for blend shaders).
TODO: pandecode the flags.
Signed-off-by: Alyssa Rosenzweig <[email protected]>
Diffstat (limited to 'docs/developers.html')
0 files changed, 0 insertions, 0 deletions