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author | Eric Anholt <[email protected]> | 2016-05-17 15:30:59 -0700 |
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committer | Eric Anholt <[email protected]> | 2016-05-17 18:07:39 -0700 |
commit | 62087cb9b80c271139370a242841def40cfdabae (patch) | |
tree | 338753d68aed0a51377efb01ab26055c16f96deb /docs/developers.html | |
parent | 0700e4c0c79771a69ceb5f269f684650265ea900 (diff) |
vc4: Switch to using nir_load_front_face.
This will be generated by glsl_to_nir, and it turns out that this is a
more code-efficient path than the floating point math, anyway.
No change on shader-db, but drops an instruction in piglit's
glsl-fs-frontfacing.
Diffstat (limited to 'docs/developers.html')
0 files changed, 0 insertions, 0 deletions