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authorPatrick Rudolph <[email protected]>2015-09-30 16:42:10 +0200
committerAxel Davy <[email protected]>2016-02-04 22:12:17 +0100
commit1a893ac8869a0be08582f3b224d1a92ff37fc400 (patch)
tree6912bfddcb4c3f75a5b7343fd46dc1738d496ca5 /docs/developers.html
parenta961ec335d5f38c07181e4956341c9b4cca59fa4 (diff)
st/nine: Implement NineDevice9_GetAvailableTextureMem
Implement a device private memory counter similar to Win 7. Only textures and surfaces increment vidmem and may return ERR_OUTOFVIDEOMEMORY. Vertexbuffers and indexbuffers creation always succeedes, even when out of video memory. Fixes "Vampire: The Masquerade - Bloodlines" allocating resources until crash. Fixes "Age of Conan" allocating resources until crash. Fixes failing WINE test device.c test_vidmem_accounting(). Signed-off-by: Patrick Rudolph <[email protected]> Reviewed-by: Axel Davy <[email protected]>
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