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authorIan Romanick <[email protected]>2013-12-16 11:52:38 -0800
committerEric Anholt <[email protected]>2014-02-11 16:00:12 -0800
commited3bc38ee7dd4a11046036432ab40f753c4644b5 (patch)
treef99a60e751e755e5a7a12ed74b7810613b5ad01a /docs/developers.html
parentb514f241019c6ce5ee0905c6f0a59eae1ddc03e6 (diff)
meta: Refactor the table of glsl_sampler structures
This will allow the same table of shader-per-sampler-type to be used for paths in meta other than just mipmap generation. This is also the reason the declarations of the structures was moved towards the top of the file. v2: Code formatting change suggested by Brian. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
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